Shocking Step Ephemera (obtained from New Boss Fight)
Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Excalibur, Mag, Volt, Garuda, Baruuk, Revenant, and Hildryn! More to gradually come!
Shockwaves caused by Heavy Impact or Rhino’s Passive now use your Energy colour.
Fixed a delay in Tonkor’s grenade explosion that occurred when the grenade passed through Volt’s Shield.
Fixed missing sound when re-Casting Volt’s Speed Ability.
Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable.
Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify).
Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character
Fixed viewing the Penta in the marketplace (specifically the Penta Shock-Camo Skin) resulting in the ammo in the gun taking a second to load upon viewing it everytime.
Fixed a Void Shockplate that was doing no damage or knockdown.
GPU particle hotness has been added to Volt’s Idle animation as noted here: https://www.reddit.com/r/Warframe/comments/8msg7o/what_happened_to_old_volts_idle_animation_physx/.
Flux Rifle (original material and the Shock Camo Skin)
Lanka (original material and the Shock Camo Skin)
Removed erroneous stats from Sentinel UI (Energy and Sprint Speed).
Volt Fulgursor Skin by Vulbjorn, the graphical walrus.
Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
Fixed Voltage Sequence not applying to Grineer Hellions.
When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
Place up to 200 Camera Positions, adjust Camera Speeds, and more.
Fixed not being able to see Warframe Speed stat in the Arsenal.
Fixed Volt’s Capacitance Augment giving Shields to Operators.
Fixed Speed not properly creating FX for non-Volts.
We are not shipping Damage 2.5 changes simply because we'd have less than a day to Hotfix issues. This applies to Volt changes too. We do not want to ship something that we are unable to Hotfix for more than a week.
You can now swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon.
Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
We previously announced changes to Discharge in this thread. But after further testing, we found that the changes were a lot more powerful than anticipated (we’ve included a video below). As a result, Discharge has not been changed yet. We will continue to work on Discharge improvements before releasing them in a future update. Sorry for getting anyone excited prematurely for Discharge! We appreciate your patience.
Previously proposed Discharge changes that ended up with more extreme crowd control than expected
Fixed Volt Proto skin and Diode Hammer skin not being linkable in chat.
Updated Volt Proto Skin Market banner.
Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
Increased the base DPS of Discharge (from 450 at max rank to 750).
Discharge is now castable in the air.
Delve into the past with this experimental prototype skin for Volt.
Make sparks fly with Volt Proto’s signature hammer skin.
Volt Proto’s signature Syandana.
Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.
Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.
Reduced the radius on a light used on a few of Volt's abilities.
Fixed Volt’s Transistor Shield Energy drain when moving applying to elevators.
Tweaked the Volt Arrester Helmet tintmask.
Updated the Frost Zastruga Helmet, Ersatz Loki Helmet, and Zener Volt Skin at each creator’s request.
Fixed Mag’s Magnetized Discharge Augment not triggering when using the "use selected ability" key.
Fixed a script error when casting Volt’s Shock.
Increased Reload Speed from 50% to 70%
Fixed the Sheev, Mire, and Hate having unintentionally reduced Attack Speeds.
Fixed a script error when casting Volt’s Discharge.
Fixed Volt's Electric Shield blocking his own throwing Melee weapons.
The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!
Fixed an issue where the Opticor would explode on Volt's Electric Shield instead of simply passing through and amplifying the damage.
Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.
Oberon Prime: Update 20.7.0new Augmentsexcalibur (Exalted Blade)Mag (Magnetize)Chroma (Effigy)Volt (Electric Shield)Find These New Augments As Syndicate Offerings Today!Changes:
Volt’s armor can now be used on Volt Prime so TennoGen Skins can look as intended.
Fixed the Igaro Syandana clipping into Volt’s legs.
Volt Zener Skin by Rekkou
Volt Capacitor Skin by Del
Fixed casting one-handed abilities (Volt’s Shock, Ember’s Fireball, etc) canceling weapon reloads.
Fixed Voltage Sequence being Uncommon when it should be Rare.
Speed Holster has gone from 80% to 120% at Max Rank.
Weapons that use Batteries as clips will now be affected by Reload Speed Mods.
Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.
Fixed a script error when casting Volt’s Speed.
The Flight Speed of the projectile has been increased.
The Flight Speed of the bolts has increased.
Conclave Mod Final Act changed to: +30% Ability Strength and +30% Casting Speed for 4 seconds when health drops below 50.
Fixed a color discrepancy with the Volt Graxx skin biceps.
Fixed a memory leak with Volt’s Passive while idle in your Landing Craft that caused a crash.
Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from!
Flight Speed Mods can now be used on the Euphona Prime.
Fixed the Synthesis Scanner counting as ‘next shot’ or ‘next hit’ for the purpose of some Warframe Abilities/Passives (Volt’s Static Passive, Mesa’s Ballistic Battery, etc).
Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.
Fixed -100% Reload Speed making weapons reload instantly.
Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.
Fixed very fast Volts not building up Static Discharge.
Fixed Volt’s passive being affected by the Operator
The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches.
Reduced Volt's Shock damage in Conclave.
Increased Volt's Shock radius from 8 to 10m in Conclave.
Fixed Volt's Arrester helmet having tinting issues.
Fixed missing link to Tethra's Doom mods in the codex (was preventing Jolt and Voltaic Strike from showing up in the codex).
Reduced the damage of the Static Discharge Mod due to the Prova dealing (at least) 5 ticks of damage during the charge attack.
Fixed not being able to cancel Volt's Speed buff with a backflip when you have a gun equipped as per: https://forums.warframe.com/topic/697384-cant-cancel-volts-speed/
Chilling Reload (Shotgun): Increases Cold Damage and Reload Speed!
Streamlined Form (Warframe): Increases Holster Speed and Slide Boost!
Fixed upgrades (Movement Speed, Slide Boost, etc.) being applied twice in a Dedicated Server game.
Fixed the Railgun and Shockwave Moa Eximus flickering in their Codex diorama.
Fixed a couple Dedicated Server script errors with Volt’s Overload and Spira Prime.
Removed the smudge motion blur from Volt's Speed ability.
+100% Accuracy, +50% Flight Speed. -50% Magazine Capacity
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Static Discharge (Prova)
Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops.
Decreased duration of Volt’s Shield in Conclave
Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave
Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill
Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill
Fixed Volt’s Discharge not applying diminishing returns to duration.
Fixed meshes getting distorted when Field of View was increased (either deliberately or from effects like Volt Speed or Mesa Peacemaker).
Reduced Volt Prime’s Conclave Mobility base stat to 0.8
Decreased damage of Volt’s Shock in Conclave.
Fixed an issue with Volt’s Passive, Static Discharge, not contributing additional Electricity damage to his Electric Shields.
Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Volt Shields.
Fixed Volt’s Speed trail FX disappearing when recasted.
Volt’s Electric Shield will now ragdoll enemies when being carried while sprinting, like so: https://gfycat.com/FairFarflungAndeancockoftherock
Volt's Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.
Allies can now backflip(aim + directional roll backwards) to remove Volt’s Speed if they wish to opt-out.
• Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno.
• Fixed Volt’s Speed FX trail lingering after the ability had ended if you were a Client.
Increased the sound radius on Volt’s Speed pickup for allies.
Fixed Volt’s Electric Shield lingering for other players after disappearing for the caster.
• Updated textures on the Volt AMP TennoGen skin.
• Fixed Panthera’s alt fire consuming less ammo when equipped with a fire rate increase mod. (Speed Trigger, etc.)
• Fixed projectiles creating a Hit FX when shot through Volt’s Electric Shield.
SCARAB SWARM is a charged ability, converting your health into hardened scarab armor. Discharge it to inflict a swarm of insects toward your enemies. Any survivors will have their health drained and bestowed upon your allies within radius.
+50% Flight Speed, -50% Explosion Radius.
Increased the range of Volt’s Overload in Conclave.
Volt’s Shock and Overload will no longer be able to electrocute boss-type enemies.
The Quanta, Mutalist Quanta, and Volt have all been given a PBR update.
Fixed an ancient bug that prevented Shock Eximus auras from having any effect.
Fixed Volt Prime becoming jet black when equipped with the Volt Immortal Skin.
Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave
Fixed an issue where Volt’s Shock Ability would shoot into the sky when not targeting an enemy.
Fixed Equinox’s Conclave Mobility not being properly normalized, and Equinox’s Movement Speed being adjusted by mistake.
Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank.
100% Explosion Radius, -50% Flight Speed.
Increased the damage of Volt’s Shock in PvP.
Fixed Ember's Fireblast, Vauban's Vortex and Volt's Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
Increase Projectile Speed by 80% when aiming.
Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.
Fixed Volt’s Electric Shield not functioning on guns with punch through.
Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.
Each Warframe has been given their own Bullet Jump Speed in PvP.
Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
Volt's Shock damage increased in PvP
Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.
• Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
This helmet is worn by Volt, and increases Power Strength, but reduces duration of Aim Glide and Wall Latch.
Volt's Shock damage has been reduced in PvP.
Volt's Overload damage has been reduced in PvP.
this fix resolves anyone who had purchased Ash Prime vs crafting!) This should also fix some users with un-Arcaneable Volt Prime helmets.
Volt’s Overload will now cause destructive visual effects on nearby active light fixtures when used.
Shock Camo now works on the Secura Dual Cestras.
Volt's Shock damage has been reduced in PvP.
Fixed an issue that allowed the Dera to retain damage bonuses from Volt’s Electric Shield, resulting in higher than normal damage.
Fixed the Tonkor and Penta not being affected by Volt’s Electric Shield as per: https://forums.warframe.com/index.php?/topic/446728-tonkor-does-not-seem-to-be-affected-by-electric-shield/
Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warframe.com/index.php?/topic/446810-volt-shield-quanta-vandel-absurd-damage/
Volt’s Electric Shield is now more visible when used with dark/black energy.
Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.
Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP.
Volt’s Shocking Speed effect now has accompanying audio.
Fixed Volt Prime’s blurry textures.
Improved the texture details on Volt Prime.
Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
Fixed broken Harkonar physics on Volt.
Volt Prime and the newest Prime Gear is here!
A shocking agent of death, Volt Prime speeds into Prime Access.
Get Volt Prime Access now and make the newest Primes yours
including Volt Prime, Odonata Prime, Edo Prime Armor and the Kazeru Prime Sugatra. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
Harness electricity and bring high damage with Volt Prime, the newest addition to the ranks of elite Prime Warframes.
Modify your Warframe with the Edo Prime Armor and Kazeru Prime Sugatra. Add Exclusive Volt Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
You can begin to hunt for Volt Prime parts using our drop tables for guidance: https://forums.warfr...drop-locations/
Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
Reduced the damage of Volt’s Shock ability in PvP.
Improved Volt’s Overload FX to more accurately show the range of the attack.
Improved the quality of Volt’s shock FX.
Restored Volt’s speed trail visuals.
Adjusted Volt’s Shocking Speed Augment visuals to be a little more subtle.
Updated audio and visual FX on Volt’s Shock Ability.
Volt’s Shock Trooper
Updated the North Wind and Shocking Touch Mods to give up to 90% damage to match other elemental Mods.
Movement Speed increase.
Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
Adjusted Conclave rating for resistance Mods. The following Mods are now 15 Conclave points when fully ranked: Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points.
Modify your Warframe with the Pyra Prime Syandana and the Velorum Prime Sigil. Add Exclusive Nova Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
Fixed an issue with Volt's Overload not showing up on the Abilities screen.
CORVETTE (Corpus Flak Ship): Voltage grenades detonate to create an electric field.
Terminal Velocity: Rifle: Weapon Projectile Speed.
Fatal Acceleration: Shotgun: Weapon Projectile Speed.
Lethal Momentum: Pistol: Weapon Projectile Speed.
Modify your Warframe with Targis Prime Armor and the Vala Sugatra Prime. Add Exclusive Nyx Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
• Speed up projectiles by 50%.
Fixed an issue with Volt’s Shield ability not amplifying the damage of client projectiles that pass through them.
Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).
Improved the cast sound for Volt's Speed ability.
Excalibur, Mag, and Volt now make up the starter Warframe options.
Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.
Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.
Tweaked the visual effects of Volt's Shock ability.
Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.
Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.
Fixed issue with Shock Camo skin not working on Snipetron Vandal.
Shield: increased size of Volt’s Shield for better team usage.
Reduced the amount of motion blur seen from Volt's Speed ability.
Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
• Reduced the amount of distortion seen in Volt's shield ability.
Fixed graphical issues with Volt/Alad V shields.
Fixed issue with Volt being unable to melee if Overload was active or lingering.
Melee weapons now use Attack Speed instead of Fire Rate in UI.
Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
Volt’s blueprints added to Mission Reward tables. We would like to clarify here that the original U11 notes suggested that his former Boss, J3Golem, would be dropping them in systemic invasions. This is no longer the case, and his parts can be found by playing various missions.
Volt's electric effects will now create a dynamic light that matches your energy colour.
For information on Volt, see Update 11.1.0: https://forums.warframe.com/index.php?/topic/139326-update-1110/
Drastically reduced benefit of unintentionally-released Sprint Speed Aura. This mod is still in development until official release.
Holster Speed Aura moved to alerts, removed from enemy drop table for consistency.
Volt's Speed boost won't affect other player's FOV
Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
Volt’s Speed ability trail FX now last the duration of the power.
Fixed Volt Speed not being affected by power duration mods for clients
Fix Volt Overload creating two effects on clients.
Fix for crashes when using continuous fire weapons through Electric Shield.
Volt audio revisions on abilities.
Fix Volt Shock chains not using correct energy colour.
Fix Volt Speed FX not using correct energy colour.
Fixed Volt’s Speed ability not making you jog faster.
Fixed Volt’s Shock ability to chain properly off turrets and cameras.
Fix for Volt Speed not making you jog faster
Fix for Volt's Shock "Power in Use" bug.
Volt’s Overload DPS increased and casting time reduced.
Fixed Volt’s shield – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.
Volt: Speed: Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase (speed, range, duration all increase with fusion level). Range (15,20,22,25) Speed (10%,15%,25%,50%) Duration (5,6,8,10).
Shock: Has proper chaining, fusion now increases the number of chains and the radius it looks for further chaining targets.
Fixed lag and FX issues when shooting through Volt’s shield.
Fixed missing animation with Volt's Overload.
Volt in Void Missions fixed.
Improved communication cues for Speed Runs in The Void.
Fixed Loki's Switch Teleport not working on Shockwave MOA.
Bolt projectiles can now pass through Electric Shield power.
-Energy cost changes for Volt and Ash.
-Fixes for Volt overload being over-powered, then under-powered. Does radial damage as well.