Saryn Blade of the Lotus Skin by BeastBuster
Changed Burston building requirements to 600 Ferrite instead of 600 Nano Spores.
Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr.
Fixing Saryn's Molt being in a T-Pose rather than whatever pose Saryn was in when it was cast.
Fixed the Kunshu Syandana having invisible collision on Saryn Skins.
Fixed the Sildarg Syandana clipping through Saryn Skins.
Fixed abilities that can be cast midair (Saryn’s Miasma for example) no longer preserving aim glide momentum when they hit the ground.
We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities.
Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:
Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.
Added some sparkle to Octavia and Saryn’s Abilities with the new GPU Particle system.
Increased Saryn’s Miasma duration to 6 seconds.
Targets you cast Spores on directly will always spread on death.
Targets affected by Miasma will always spread on death.
Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate.
Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.
The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.
Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!
Want to share your feedback on the changes above? Post your thoughts (after thoroughly testing all the changes) in the Spores Revisited Feedback Megathread.
Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).
Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
Fixed Saryn’s Spores active indicator remaining when switching to Operator.
Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.
Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.
Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!
Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick.
Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.
After casting, Saryn receives a momentary speed boost for a short duration.
Molt now scales similar to Rhino’s Iron Skin
*Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies.
Miasma inflicts double damage on targets affected by Spores.
Increased Saryn’s Armor from 175 to 225 (at rank 30)
Increased Saryn Prime’s Armor from 225 to 300 (at rank 30)
Made some minor FX updates to Saryn’s abilities!
Spores received a slight improvement to the FX.
Reduced the brightness of Miasma.
Improved FX to make her Molt cast more pronounced.
Spores have been optimized and will be much nicer to your CPU!
Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!!
Added Abilities screen stats for Saryn Molt speed buff & duration.
A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).
Tweaked the Saryn Nita’s Moda Skin to have a more pronounced ‘pulsating’ effect as requested by the creator.
Fixed moving Infested Spores not lowering the engine charge percentage in the Jordas Verdict.
Fixed Infested Spores sometimes moving incredible fast or not at all when spawned in the Jordas Verdict.
Fixed Saryn's spores preventing unconscious enemies from recovering from ragdoll and just dying instead.
Fixed an issue where Melee attacks would sometimes appear to deal '0' damage to targets with Spores on them.
Saryn Prime, Nikana Prime and Spira Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.
Fixed some low resolution textures on the Saryn Amalgama Skin.
Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.
Saryn Prime Blueprint
Fixed cloth collision Syandana issues with Saryn.
Fixed the Nidina Armor not sitting properly on Saryn or Saryn Prime with her Orphid Skin equipped.
Fixed camera colliding with Saryn’s Molt.
Saryn Belladonna Helmet by Malayu
Fixed a script error with Saryn’s Spore ability.
Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself.
Saryn's Miasma damage increased in Conclave.
Fixed an issue with latency and Saryn's Spores making the Spores look much larger than intended.
Fixed Kuva Chest Plate clipping on Saryn, Mirage, Valkyr, Trinity and their Prime variants.
Saryn Graxx Skin and Helmet by Faven_PS
Fixed infested maggot DoT and slow debuff not being removed from Saryn if she uses Molt while they are attached.
Saryn’s Spores and Toxic Lash
Reduced the damage of Saryn's Spores in Conclave.
Fixed Saryn's Spore not functioning in Conclave.
Fixed Saryn's Molt being a T-Pose.
Fixed incorrect positioning of the Izvara Syandana on Saryn Prime.
Fixed an issue with the Iliac Syandana not inheriting the molted effect when equipped on Saryn.
Executioner Vay Molta
Fixed Vay Molta, Sprag, and Ven’kra Tel slam attacking and then falling through the ground.
Adjusted positioning of the Pyra Prime Syandana for Loki Prime and on Saryn Orphid skin.
Fixed Saryn Prime’s skirt being permanently flipped up.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Decreased duration and increased damage of Saryn’s Spores in Conclave
Fixed being able to spam Saryn’s Miasma while moving if you cast it immediately after casting Toxic Lash.
• Fixed Saryn Prime’s head piece clipping as per:
• Fixed the Asita Rakta Syandana placing incorrectly on Saryn’s Orphid Skin.
• Fixed the Porta Armor Chest Plate angled upwards on Saryn Prime.
Tweaked Vay Molta’s movement and attack sounds.
· Fixed Saryn’s Spores disappearing when casted on Molt.
• Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.
• Fixed badge placements on Excalibur, Chroma, Mirage, Saryn and Atlas.
Fixed the Mutalist Cernos not dealing damage to Saryn’s spores, preventing them from being spread.
Saryn’s Molt decoys will no longer be destroyed when Saryn enters a Nullifier bubble.
Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.
• Fixed Saryn Prime turning completely green when casting Miasma.
Range and damage increased of Saryn’s Miasma in Conclave.
Saryn’s Venom will be able to properly spread and receive spores from nearby boss-type enemies.
Fixed Saryn Prime’s Miasma displaying gore on enemies after gore has been disabled in the options menu.
Use the latest Prime Warframe today when you purchase Saryn Prime Access
including Saryn Prime, Nikana Prime, Spira Prime, and exclusive cosmetics only available through Prime Access!
Fixed Saryn’s Orphid Skin not properly displaying in the Conclave lobby diorama.
Fixed issues with Saryn's Model clipping with a variety of attachments.
Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss: Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life.
Fixed Saryn’s Contagion Cloud Augment Mod not properly displaying its duration on proc.
Fixed an error with Saryn’s Spores making the Spores difficult to hit for Clients when attached on certain enemies.
Fixed Saryn’s Molt displaying as in a t-pose for other players if created away from their view.
* Fixed icon tag in the description for Saryn's Spores in the abilities page.
Fixed Saryn’s Molt Ability not properly using the Orphid Skin visual if the skin was equipped.
Fixed Saryn’s Miasma’s damage over time procs not triggering on enemies when cast immediately after a previous Miasma’s DoTs have ended.
Fixed Toxic Lash no longer functioning after killing an enemy affected by Spores.
Fixed Range and Strength Mods having no effect on Saryn’s Molt explosion when toggled by the player.
Fixed Saryn’s Molt exploding twice when killed by enemies. We've doubled the damage of Molt’s explosion as a result of fixing this bug.
Added Saryn Orphid Profile Icons for a limited time! Find them by going to your Profile Icon settings. These unique icons will be removed November 18, at 2 p.m EST.
Reduced the damage of Saryn’s Miasma in Conclave.
Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues.
Doubled the duration of Saryn’s Molt.
Saryn’s Spores now cost half normal energy when cast on Molt.
Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn.
Saryn’s Toxic Lash can now be recast to refresh its duration.
Fixed Saryn’s Miasma being able to be recast repeatedly after using Spores.
Fixed Saryn’s Spore creating tiny Spores on some enemies.
Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal. Lethal strikes on Spore'd enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix.
We are currently aware that Saryn’s Toxic Lash is no longer functioning after killing an enemy in melee. This issue will be resolved as soon as possible, and we apologize for the confusion it has caused during Saryn’s rework period. Thank you for your patience.
Instead of just disappearing on enemy death, Saryn’s Spores will now detonate at a reduced spread distance if the target dies.
Toxic Lash can now proc multiple times.
Fixed badges not sitting correctly on the Saryn Orphid Skin.
Fixed an error that would occur during Saryn’s Spore detonation / spread.
This update gives the toxic Saryn a lot of love with a brand-new deluxe skin, Sugatra, and a weapon skin that puts a floral touch on the deadly Dual Zoren. These skins will only be for a limited time, and will be removed from the Market on November 18, at 2 p.m EST.
Get the Saryn Orphid Skin, Melia Sugatra, and Cyskis Dual Zoren Skin by visiting the Market today!
With this update comes a lot of exciting changes to Saryn’s abilities, giving her more synergy between each power and putting more emphasis on her ability to debuff enemies with Viral and Toxin procs. As always we will continue to monitor Saryn after the launch of this rework.
10/04/15 Edit Yaer: Corrected "Saryn’s maximum Energy is now 150." to: "Saryn’s base Energy is now 150 and max at rank 30 is 225 (without mod)." for clarity purposes.
Saryn's Contagion duration increased in PvP
• Increased the damage of Saryn’s Venom in PvP.
• Increased the damage of Saryn’s Miasma in PvP.
Saryn is now available for use in Conclave.
Fixed Saryn’s Miasma making corpses invisible on use.
Fixed Soma Prime not sitting properly on Saryn when holstered.
Add style so good it's practically toxic with the new Saryn Noggle, distract Liset guests from that mess your Kubrow made with the Ash Noggle, or give your Liset that angry Corpus boss vibe with the Alad V Noggle. The best part? You'll never have to dust them!
Saryn’s Molt will now transfer enemies that ‘latch on’ to Warframes (Brood Mother Maggots, Swarm Moa Swarms, etc) instead of destroying them.
Saryn’s Venom Dose
Fixed Syandanas clipping through Trinity, Saryn, Zephyr, Frost Prime and Limbo’s clothing and armor.
Fixed an issue with Saryn’s Venom not properly reflecting player’s energy color on cast.
Fixed spelling error on Saryn’s Regenerative Molt Augment.
You will receive a Blueprint from the Lotus for the Fomorian Disruptor. It will require Nano Spores, Cryotic, and Omega Isotopes to craft.
Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.
Added ability timer for Saryn’s Molt.
Fixed Saryn’s Molt not dying properly when the ability expires. Also removed Molt image properly when Molt dies.
Fixed instance when Molt’s decoy would not properly die at the end of the ability.
• Saryn’s Miasma can now be cast mid-air.
• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
Molt has received an Art and Effects overhaul!
Molt now removes Procs and Status Effects when cast.
Fixed chest armor positions for Saryn.
Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.
Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.
Fixed rings on Saryn's Chlora helm not using energy color.
Saryn’s Moult ability now causes radial damage when it is killed.
Fixed Saryn’s molt facing the wrong way and part of the effect not lasting its duration.
Saryn fixes/buffs *actually* integrated. (11.5.0 notes).
Fixed Saryn’s Miasma ability to apply damage over time
Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
Added more of a visual indicator on Saryn’s Contagion.
The above fix also fixes not being able to pop Saryn's venom orbs with Flux Rifle & Ignis.
Fix for Miasma not dealing correct damage.
Fixed Saryn's Venom globes being impossible to shoot in certain situations.
Fixed performance issues relating to Saryn’s Venom ability.
Fixed performance issues relating to Saryn’s Venom orbs.
Fixed Saryn’s Moult ability FX not showing on client.
Fix for Clients receiving the Power In Use error when casting Saryn's Venom ability
Fixed Saryn's Molt not showing vfx on clients.
Fix for Saryn’s Venom “Power in Use” bug.
Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients
Saryn's Moult power now has a timer, was highly exploitable
Fixed Saryn's Miasma power not awarding XP or kills.
Fixed Saryn's Miasma power not being affected by Continuity or Focus mods.
Fixed Saryn's Venom power not being affected by Continuity mod.
Increased the spread range of Saryn's Venom power
Saryn's Moult power will no longer expire after a set time, must be destroyed
Contagion damage for Saryn fixed.
Fixed descriptions for Saryn/Banshee alt helmets
Saryn's Moult decoy no longer holds a pistol