Fixed Nekros’ Desecrate removing the Exploiter Orbs body, resulting in missing death explosion.
Chesa Kubrow now attempts to retrieve the single closest loot, the same way Nekros’ Desecrate does.
Fixed Ratels spawned from a Corpus Sniper shadow (Nekros’ Shadows of the Dead) not appearing purple or having a Health decay, thus resulting in an inability to progress through certain missions (Defense waves, etc).
Fix to Howl and Nekros’ Terrify sometimes not making the target run away in the Plains or Vallis.
Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode.
Fixed Nekros’ Desecrate duplicating Orb Vallis Base Capture Datamasses.
Loki Lupu Helmet by LuboxNekros Charon Helmet by malayu and Scharkie
Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr.
Improved Nekros’ Shadow of the Dead FX to better support replicating larger AI.
Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.
Nekros Graxx Skin by Faven
Nekros Ion Helmet by Yatus
Fixed Nekros Prime having a ‘None’ Skin option.
For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.
Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize.
Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.
Warframe Specters are now much smarter! If you don't recall, Specters are craftable gear you can equip to summon an AI companion in battle. We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions! Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.
Removed blue undertone from Nekros Irkalla’s energy wisps.
Fixed Nekros Irkalla showing incorrect FX.
Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.
Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
Improved the cloth physics on Nekros’ Irkalla Binds.
Fixed Nekros’ Irkalla Binds appearing regardless of having them equipped on Nekros and Nekros Prime.
Fixed Nekros’ Irkalla chains clipping through his body.
Fixed Nekros’ Irkalla wrist chains floating away.
Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.
Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.
Fixed supply drop missions in the Plains not progressing if you resurrected the enemy that held the beacon using Nekros' Shadow Of The Dead.
Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
Toned down lens flair on Nekros' idle.
The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.
Fixed Infested Boiler Nekros shadows spawning pods when they die (they are only supposed to spawn them on damage).
Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground.
Nekros’ Shadows of the Dead can now summon Eximus units! This fixes the issue of Nekros being unable to summon Eximus units at all.
Fixed an issue with Scavenger Ospreys summoned by Nekros/manipulated by Nyx/other abilities consuming loot (they ignore it now when ‘under the influence’).
Nekros' Terrify range and duration increased in Conclave.
Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage).
Fixed an issue where Nekros’ Noble Animation would play the Dual Pistol idle variant while holding a Rifle.
Fixed Nekros and Frost Idle sounds when using their animation sets with other Warframes.
Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.
Fixed all Comba/Scrambus’ being able to nullify Nekros’ Shadow of the Dead summons.
Fixed Nekros’ Hyekka Master clones damaging allies with her fire grenade as per: https://forums.warframe.com/topic/714188-nekross-shadow-hyekka-master-burns-other-shadows/
Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
Fixed the holster position of secondary weapons on Nekros & Chroma.
Fixed a crash that occurred while using Nekros’ Desecrate.
Nekros Prime parts added to the Warframe Nexus App.
The Silver Grove: Hotfix 3 (Nekros Prime!):
Get Nekros Prime Access now and make the newest Primes yours
including Nekros Prime, Tigris Prime, Galatine Prime, and exclusive Customizations only available through Prime Access!
The new Relics added that contain Nekros Prime, Tigris Prime, and Galatine Prime now contain a mix of the unvaulted items from the above removed Relics.
Increased cost of Nekros’ Desecrate in Conclave
Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave
Removed Energy drop from Nekros’ Desecrate in Conclave
Decreased Nekros’ Desecrate delay slightly to make it more popcorny.
Fixed Duration Mods reducing energy per enemy for Nekros’ Desecrate. Power Efficiency should only affect energy per enemy for Desecrate.
Changed Nekros’ Shadows of the Dead teleport range to greater than 30 meters from Nekros. To clarify function here, if a Shadow is 30 meters away from you on recast, it will teleport to range. If it is less than 30 meters away, it will heal.
Desecrate is now a toggle ability! Energy (or Health if you use the Despoil Augment) are consumed on Desecration.
Corpses that enter the Desecrate radius will be eligible for desecration. The first corpse 'heats up' slowly for a couple seconds and then the rest occur in rapid succession (like popcorn).
Health orbs are no longer guaranteed drops from Desecrated corpses. They are now tied in with the chance for additional loot drops.
The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods. This is a necessary change for performance on all platforms. To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy unites killed with Shield multiplier and draw aggro more heavily.
Fixed Nekros’ Desecrate pickups not being shot upwards for Clients.
Fixed a case where Nekros’ Soul Punch caused some performance issues.
• Added intended tendrils to Nekros’ Lazarus helmet.
A helmet for the Nekros Warframe, designed by [k a z].
Fixed the holster position of the Staticor and thrown sidearms for Nekros and Limbo.
Reduced the range and damage of Nekros’ Soul Punch in Conclave.
Nekros Soul Punch Conclave Augment
Soul Punch also depletes up to 25 energy from the target.
Nekros’ Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
Nekros’ Shadows of the Dead will no longer be able to summon boss-type enemies.
Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.
Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss: Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life.
Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave.
Fixed Nekros’ Terrify having no effect on enemies.
• Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.
Fixed Nekros appearing as blurry in his Codex diorama.
The Removal Of Arcane Enhancements On Nekros’ Mortos Syandana And Valkyr’S Bonds Is Now Live, And Any Attached Arcanes Have Been Returned To Your Inventory. As Stated In Hotfix 16.5.2, This Change Is Due To Nekros And Valkyr Having An Unfair Advantage Over Other Warframes By Having One Additional Arcane Slot.:
The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.
Fixed Arrow skins and Nekros & Valkyr’s unique attachments not using the player’s custom colors.
Fixed Nekros’ Soul Survivor Augment not properly tracking revives or counting towards revive challenges as per: https://forums.warframe.com/index.php?/topic/443040-nekros-soul-survivor-does-not-count-as-a-revive/
Fixed kills from Chroma’s Effigy, Nekros’ Shadows of the Dead and the Itzal Archwing’s Fighter Escort not counting towards player stats.
Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.
Nova and Nekros Noggles have been added to the Market today!
Fixed the timing on Nekros’ Terrify casting animation visual effects.
Added casting trails on Nekros’ abilities.
Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.
Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
Fixed an error caused by Nekros’ Desecrate.
Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
Fixed a typo in Nekros’ Despoil Augment Mod.
Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows. Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.
Removed the health and shield penalties from Nekros’ Soul Punch Augment Mod
Fixed an issue with Nekros' Soul Punch not working correctly in PvP matches.
Nekros' Desecrate now affects frozen corpses.
Fixed an issue with Desecrate working on ally Kubrows.
Revisited Nekros tinting.
Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.
Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
• Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
Fixed a visual issue related to the Nekros' Summons from Shadows of the Dead.
Improved the performance of Nekros' Shadows of the Dead ability.
4x Immortal Skins: Nekros, Valkyr, Oberon, and Ember!
Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.
Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first.
Added ragdoll events to Crawler elemental deaths to improve Desecrate results.
Desecrate is now only possible if corpses are present.
Fixed Soul Punch not ragdolling enemies.
Fixed Nekros Soul Punch ability to ragdoll target NPCs
Nekros Shroud and Nova Quantum helmets are here, and they are statless!
Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
Fixed Nekros “noble” pose with Lanka equipped.
Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
Fixed "power in use" bug that could occur when using Desecrate