Loki Kodama Skin by HitsuSan
Fixed the Oblivia Prime Syandana sitting too high up on Loki Prime.
Use Loki’s Switch Teleport on the Pilot, leaving him grounded and confused:
Fixed missing localization text on the Loki Prime Glyphs.
Fixed a script error with Loki’s Invisibility.
Loki Erebus Skin by Vulbjorn, the graphical walrus.
Fixed the Loki Prime Glyphs description being unlocalized.
Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.
Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).
Invisibility muffle sound effects will now properly apply the Hit Notifications.
Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities.
Fixed the Asita Rakta Syandana clipping into Loki Primes back when equipped.
Manipulate, incinerate and shatter your enemies with this Prime Vault Unsealed. The Prime Vault is open now on all platforms and brings back Loki Prime, Ember Prime and Frost Prime for a limited time. Returning with them are other high-demand Vaulted Prime Accessories and Weapons along with discounted Platinum in four unique packs: the Loki & Ember Dual Prime Pack, the Loki Deception Prime Pack, the Ember Fire Prime Pack, and the Frost Ice Prime Pack: https://www.warframe.com/prime-vault
Ember Prime, Frost Prime, Loki Prime, Wyrm Prime, Bo Prime, Sicarus Prime, Glaive Prime, Latron Prime, and Reaper Prime Relics have been added as Cetus Bounty rewards for a limited time. You can also find these limited Vaulted Relics in Relic Packs from the Market or as Syndicate rewards.
Fixed script error causing permanent Invisibility for Loki if the Invisibility expires while using Operator.
Fixed Loki Decoy kills counting towards your score in Conclave.
Fixed Decoy dropping Oro in Conclave.
Increased the Health of the Loki Specter in the Neptune Junction on Uranus.
Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
Loki's Decoy duration reduced to 6 seconds in Conclave.
Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
Fixed Switch Teleport causing Titania to clip through floors.
Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods.
Updated the Frost Zastruga Helmet, Ersatz Loki Helmet, and Zener Volt Skin at each creator’s request.
Fixed Repala Syandana clipping through Loki’s arms.
Fixed Loki’s Radial Disarm not properly affecting Sentients in the Octavia’s Anthem quest.
Loki's Radial Disarm damage increased and split 60% Impact and 40% Energy Drain in Conclave.
Fixed Loki losing active Invisibility after Transferring to and from the Operator.
Fixed Rollers being given prods from Radial Disarm.
Fixed the asymmetry of the Naberus Shoulder Armor on Loki’s Knave Deluxe skin.
Fixed the Arcturus Syandana floating when equipped on Loki Prime with a Default Loki Skin.
Codex scanner sounds can now be heard while using Loki’s Invisibility.
Loki’s Invisibility will now properly reduce the volume of some background sounds.
Fixed a script error caused by Loki’s Switch Teleport ability.
Fixed Loki’s Invisibility while switching to Operator
Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates.
Fixed Loki's Invisibility visual effects appearing as a bubble rather than a silhouette of Loki.
Fixed being able to collect an infinite amount of Energy Orbs even when Max Energy has been reached with Loki/Nova Prime and a maxed rank Primed Flow equipped as per: https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-with-full-energy/
Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly.
Adjusted positioning of the Pyra Prime Syandana for Loki Prime and on Saryn Orphid skin.
Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt.
Loki’s Decoy now deploys with only his Primary weapon in Conclave.
Loki’s Invisibility is now removed when he deals damage in Conclave.
Optimized Loki’s Radial Disarm and Irradiating Disarm Augment Mod to smooth out frame-rate issues.
Fixed being able keep the hijack buttons in The Law of Retribution pressed indefinitely using Loki's Decoy and then re-casting somewhere else.
Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive.
Loki will no longer gain energy from orbs while his Invisibility is active in Conclave.
Reduced the damage it takes to remove Invisibility from Loki in Conclave
Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave
Fixed Loki’s Disarm not working for Junction Specters against players.
Fixed a crackling noise when firing the Latron Wraith while using Loki’s Invisibility or Ivara’s Prowl.
Fixed Radial Disarm script error if Loki died and respawned while it was active, causing the effect to be permanent until death in Conclave.
Reduced the duration of Loki’s Decoy in Conclave.
Loki*: 175 Platinum
Fixed fist weapons being placed on the floor of the Arsenal when equipped on Loki's Knave skin.
Fixed issues with Loki's Switch Teleport still allowing players to get stuck in walls.
Fixed an issue with AI enemies not properly attacking after being affected by Radial Disarm.
• Fixed casting Loki’s Radial Disarm increasing the number of enemies by 1.
Fixed Loki's Radial Disarm increasing the number of enemies when cast in Kela De Thaym’s Arena.
Fixed Loki’s incorrect passive description.
• Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.
• Fixed Loki getting stuck behind a laser gate by Switch Teleporting behind it in Conclave.
• Fixed rendering Ambulas defenseless from casting Loki’s Switch Teleport.
• Fixed Hush and Hushed Invisibility not applying to the Ignis.
Fixed Loki’s Decoy spawning with no head, weapon or customization when spawning in the Dojo’s dueling room.
Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.
• Loki will no longer be able to complete the Mastery Rank 10-11 test by Switch Teleporting to the end. (What a trickster!)
Fixed Loki’s Radial Disarm not functioning on Hyekka Masters.
Loki Decoy Conclave Augment
50% of damage Loki takes is transferred to Decoy, and vice versa.
Increased the range and damage of Loki's Radial Disarm in Conclave.
Loki’s Radial Disarm will no longer be able to disarm, stun or dismember boss-type enemies.
Loki’s Irradiating Disarm Augment will no longer be able to confuse boss-type enemies.
Fixed Loki being able to get stuck between invisible walls on the Orokin Moon tilesets debris after using Switch Teleport.
Fixed multiple Syandanas not sitting properly on Loki Prime when wearing the Knave skin.
Fixed Loki’s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki’s are dueling.
Fixed Loki’s Knave Skin not having the proper offset for thrown weapons.
Fixed Limbo’s Rift visual FX that display on a target improperly displaying on a stealthed Loki.
Conclave Mod 'Plan B' will no longer activate when killing Loki's Decoy.
Fixed ‘On Kill’ conditions on Conclave Mods triggering from destroying Loki’s Decoy.
Fixed an error causing Loki to slowly decapitate in the Loki Deluxe Skin Bundle Diorama.
Fixed Loki’s Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.
Fixed a hitch that would occur with Loki's Radial Disarm
Fixed some instances where Loki could exit terrain via switch teleport.
Fixed enemies not playing a reaction animation to Radial Disarm.
Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.
Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.
Fixed headshots / kill FX not properly displaying when slain by Loki during Invisibility, or during cabin depressurization.
Trinity, Nova, Loki and Banshee can now be used in Conclave.
Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.
Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.
Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade. This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time. Let us know what you think of the changes!
Loki Prime’s gold trim is now tintable.
Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
Fixed players being able to bypass the Plate Puzzle in the Law of Retribution Trial by using Decoy / Switch Teleport or Wormhole.
Fixed Loki and Loki Prime’s Decoy not firing his pistol.
Loki’s Invisibility, when used with a Sentinel, will now give the Sentinel its proper energy color.
Fixed Loki’s Invisibility not being affected by energy colors as per: https://forums.warframe.com/index.php?/topic/457479-lokis-invisibility-doesnt-get-affected-to-your-energy-colors-and-others/
Fixed issue that would cause Loki’s Invisibility texture to fill the entire screen as per: https://forums.warframe.com/index.php?/topic/435669-loki-invisibility-texture-filling-entire-screen-glitch/
Fixed Loki default helmet appearing as Prime version in Void.
Fixed Loki’s Invisibility creating particle effects for every equipped attachment.
Fixed Loki`s Decoy showing broken decorations or special effects.
Fixed Loki`s switch teleport being able to get him stuck into the wall.
Fixed enemies disarmed by Radial Disarm not engaging the player in melee or behaving with appropriate aggression levels after disarmed.
* Fixed issues with Syandana placement on Loki Prime.
Removed the white flash that occurs when transitioning into Loki’s Invisibility.
Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
Loki’s Decoy now has an ability timer.
Fixed an issue with the Grineer Commander not always using his Switch Teleport ability.
Fixed an issue with Loki being able to switch teleport Dark Sector defense pods.
Fixed an issue with Switch Teleport field of view visuals not properly disappearing if the ability is used while falling into a pit.
Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames.
Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable.
• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
Loki Prime's decoy now holds a Lex Prime!
Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
Improved the cast sound effect for Loki's Radial Disarm ability.
Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
Improved the Grineer Hit reactions to Radial Disarm.
Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.
Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
OR Loki Prime Access is available now!
Fixed duplicate Loki Prime Codex entry.
Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.
Fixed Loki Prime not coming with Ability Mods.
Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki's Radial Disarm.
Loki's invisibility will now be canceled when the player is downed.
Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
Tweaked Loki's Invisibility enter sound.
Fixed issue where Grineer Commander’s would not move in proper sequence after Switch Teleporting player.
Loki can no longer Switch-Teleport Raptor boss.
Loki’s Invisibility no longer reduces the volume of dialog and music.
Fixed Loki/Banshee Immortal skins not being tintable.
Fixed error with Loki's Radial Disarm that would cause power in use bug.
Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
Orokin have adapted to thwart trickster Loki's from switch teleporting into Vaults. Look trigger added for join in progress check.
Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
Fixed Lokis’ arm clipping,breaking,fusing,merging, etc. with Supra.
Infested Ancient Loki Switch Teleport reaction animations, Mag Crush react animations, and stealth attacks.
Fixed Radial Disarm harming instead of disarming Grineer Elite Lancers
Fix for Loki Decoy putting Vor in an inactive state.
Fix for Radial Disarm being able to manipulate the “enemies remaining” in Exterminate missions.
Fixed issues with Decoy’s ability to distract enemies. The current design is that the AI will give up trying to kill a decoy they cannot reach or damage.
Players using hacking terminals will not be affected by Mag's Pull power or Loki's Switch power.
Fixed bug where you could use Loki to Switch Teleport with a downed capture target.
Fixed Loki's Switch Teleport not working on Shockwave MOA.
Fixed Loki's Decoy power that would hang around after its creator left the game.
Fixed the linking of Loki's Decoy and Switch Teleport powers that was causing avatars to sometimes fall outside the level.
-Fix Sentinel Cloak removed Ashes and Lokis cloaking abilities
Fixed an issue with Loki Switch Teleport breaking if a target dies at right moment.
Radial Disarm should no longer de-level the enemy to level 1.
Can no longer use Switch Teleport or Pull on teammates standing in mission extraction zone.