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Latest Patchlogs

Prime Vault: Hotfix 27.5.6 + 27.5.6.1

Changes

Prime Vault: Hotfix 27.5.6:

Find their Relics in the Void or Bounty rewards today!

Or check out the Prime Vault program here: https://www.warframe.com/prime-vault

*Reminder that the Prime Gene Masking Kit will be available in both the Trinity Prime Pack AND the Trinity Prime Accessories Pack: https://forums.warframe.com/topic/1195208-trinity-prime-vault-accessories-pack-clarification/Oberon Prime and Nekros Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables.

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Valkyr’s Enraged Hysteria Augment now has a 1 time Energy cost of 50 instead of draining Energy over time. This also allows you to gain Energy while it's active!

Moved some Sawgaw Conservation start points to not start in a cave.

Made systemic micro-optimizations to the smart-callback library and hardened it against hardware bugs on vintage CPUs.

Optimized the Excavation HUD initialization to try to eliminate delays where race-condition bugs can sneak in.

Made numerous micro-optimizations to the string handling code.

Fixes

Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.

Fixes towards Glass Fissures opening during the Extraction cinematic. 

Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.

This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor!

Fixed Relays overflowing to 100 players by returning its max capacity to 50.

Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.

Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.

Fixed inability to Pilot the Railjack downwards if you're Piloting using your Operator with a controller.

Fixed inability to interact with your MOA Companion in your Orbiter. As reported here: https://forums.warframe.com/topic/1194985-no-petting-moa/

Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.

Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.

Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.

Fixed incorrect Riven Disposition displaying when viewing a Chat linked Zaw/Kitgun Riven.

Fixed Defiled Mods counting towards your total Mods owned via Chat link or the End of Mission reward screen.

Fixed the End of Mission screen popping in for a split second when transitioning from a Railjack mission to the Dry Dock.

Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers. 

Fixed Silver Grove Shrine Scene, Harrow's Temple Scene, Hunhow's Chamber Scene, Kuva Throne Scene, and the Mycona Colony Scene missing from their respective Syndicate Offerings.

Fixed the Impetus Prime Syandana having an invisible mesh on Mag.

Fixed several script errors that could occur if an Amalgam Osprey were killed just as it attempted to create Spectralysts.

Fixed some Platinum packs appearing in the TennoGen section of the in-game Market.

Fixes towards Launcher crashes that may be caused by a Steam overlay interacting with OBS Studio.

Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused.

Fixed a script error that could occur when joining an Excavation mission in progress.

Nightwave Series 3: Glassmaker: Hotfix 27.5.5

Changes

Nightwave Series 3: Glassmaker: Hotfix 27.5.5:

Fixes

Fixed the Blood Rush Critical Chance boost not resetting when the Melee combo counter is reset.

Fixed a hack panel in the Corpus Ship Sabotage tileset that would spawn enemies every time it was hacked, resulting in an abundance of Moas! 

Fixed a script error when deactivating Valkyr’s Hysteria with the Enraged Augment equipped.

Fixed script error that could occur when joining a mission in progress with a Valkyr using the Enraged Augment.

Fixed a script error during a Conservation encounter in the Plains of Eidolon.

Fixed a script error that could occur when entering the Orb Vallis while a Thermia Fracture is being sealed.

Fixed a script error that would occur when viewing a Kavor Defector in the Codex.

Fixed a script crash that could occur on Clients if a dagger from Baruuk's Desolate Hands tried to fire at an enemy that was killed immediately.

Fixed a harmless script error that could occur if a Companion Moa's Tractor Beam Precept was active as you streamed back into Cetus or Fortuna.

Nightwave Series 3: Glassmaker: Hotfix 27.5.4

Changes

Nightwave Series 3: Glassmaker: Hotfix 27.5.4:

Head to the respective Syndicate Offerings to add these new Warframe Augments to your Arsenal!

Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!

Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.

Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.

Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.

From player requests, the Directed Convergence Mod has been converted to an Exilus Mod.

Improved robustness of the launcher in the face of hostile networks (this may solve cases where an update is not visible to some users immediately).

Fixed an issue with certain particle effects when running the game at very high frame-rates. As seen here:

Fixes

Fixed a crash that could occur in Sortie Defense missions due to Defense Targets patrolling outside of the combat zone. 

Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects. 

Fixed ability to hack a Bursa for free if you exited the hack via the pause menu.

Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.

Fixed Parazon Mods not remaining equipped after a Host migration.

Fixed an abrupt Mission Failed due to Arbitration Defense targets dying randomly when attempting to teleport to the player when falling behind or just simply falling through the ground to their demise. As reported here: https://forums.warframe.com/topic/1194047-defense-arbitration-missions-spawning-bug-investigating/

Fixed Wardens in Rescue missions sometimes teleporting ahead of the player en route to extraction.

Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.

Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.

Fixed another case of the Vasca Curative not working on Kavats.

Fixed Nezha and Zephyrs Passive disable Augments giving the incorrect amount of Strength.

Nightwave Series 3: Glassmaker: Hotfix 27.5.3

Changes

Nightwave Series 3: Glassmaker: Hotfix 27.5.3:

Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled.

Fixed Cephalite Resonance in Railjack not being shared between all squadmates.

Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.

Fixed a rare crash when exiting the Nightwave crime scene.

Fixed a script error that could occur when a Glassed enemy was ragdolled.

The Larkspur now has force feedback when using a controller.

Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter).

Rotated the Suprema heavy sword skin so it faces the proper way. As reported here: https://forums.warframe.com/topic/1191207-please-rotate-the-suprema-heavy-blade-tennogen-by-180°/

Made a micro-optimization to K-Drive races.

Fixes

Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients.

Fixed the default Railjack Skin not being first in the Railjack Skin list.

Fixed a few cases where bindings under the General tab would sometimes override a binding in a more specific tab. For example, on a controller, if you bound Right-D-Pad to Tactical Menu under General and bound it to Omni-Tool under Power Menu, it would open the Tactical Menu even when you were using the Power Menu.

Fixed a case where you would change a controller binding, and the list of actions to bind would still show the default binding.

Fixed the Basmu reload not providing Health if you’re the Client.

Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.

Fixed Entropy Spike equipped on a Bolto causing self damage. This will now accurately cause self stagger.

Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.

Fixed Titania Prime’s lateral dodges not moving you as far as they should. 

Fixed an ambiguity when getting Relics as a Daily Tribute (the description was the same as a Relic pack which implied you were getting 5). 

Numerous fixes towards NPC dodge behaviour issues, such as NPCs never switching up their dodge patterns and teleporting randomly after dodging.

Fixed Somachord music playing in the background when entering the Leverian.

Fixed a loud gun sound playing when inspecting items in Gauss’ Leverian. 

Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.

Fixed a case where the squad UI could become unresponsive if a player leaves during the loading screen transition.

Fixed squad UI breaking if you selected a Star Chart mission then toggled to Railjack mode during the zoom-in animation.

Fixed disabling Melee Auto Targeting in Options not actually disabling it.

Fixed Market Bundles that include multiples of items displaying the multiple quantity, but the single item price, causing confusion on thinking you will get the multiple items for the single price. 

Fixed the pause menu overlapping with the Dojo Architect screen.

Fixes towards a crash caused by a Host migration while in Archwing.

Fixed numerous script errors that could occur if a K-Drive race were interrupted by a Host migration.

Fixed a script error that could occur when joining a mission with a K-Drive race in progress.

Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.

Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.

Fixed numerous script errors when using Kinetic Siphon Traps.

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