Empyrean: Ivara Prime 27.0.12 + 22.214.171.124
Empyrean: Ivara Prime 27.0.12:
As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete.
ALL Sentient Captura Scenes
Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively.
Sharing is caring! Loot gathered when on-foot in a Point of Interest, Crewship, and from killing a Boarding Party are now shared between the whole squad, so you don’t individually need to go collect the loot if you’re busy Piloting, Engineering, etc!
This excludes Health, Ammo, and Energy pickups. Also, AFK players do not get the items shared and cannot pick them up later.
Minor Breaches, Fires, and Electrical traps now restore Railjack Health once again when a Catastrophic Failure breach is active!
The Health return was removed in 27.0.10 due to being used to manipulate Railjack invulnerability.
Added tips to the "Configure Railjack" screen in the Dojo. Simply hover over the "i" icon in the bottom right corner to learn more about each category!
Avionics and Wreckage dropped in Railjack missions will now display a distance marker!
The distance marker will appear when the Avionic or Wreckage is near the center of the screen, regardless of how far it is!
Updated the ‘Components and Armaments Slots’ description to clarify that they do not apply to Wreckage, only Repaired Wreckage.
Made a micro-optimization to the Railjack UI.
For those wondering: Micro-optimizations means small adjustments were made to improve performance without any changes to the game’s behavior. So you shouldn’t see anything change except that game runs a little faster!
Made a micro-optimization to a common function used by Railjack game-code.
Made a micro-optimization to numerous Railjack missions.
Made a micro-optimization to Railjack lighting.
Made some micro-optimizations to HUD marker performance, especially on Railjack.
Fixed a crash when the Host aborted from a completed Railjack mission.
Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon.
Fixed a crash when fighting Sentients in the Sentient Anomaly POI.
More fixes towards broken Dry Docks when some players have different progression into the Rising Tide quest.
Fixed cases of Turrets being inoperable if a Host migrates while they were operating it.
Fixed Client bodies disappearing, Railjack turning into just black walls, and more bad states if they were operating a Turret when the Host migrates.
Fixed Clients dying and being Revived when operating a Turret resulting in the Railjack disappearing.
Fixed Clients crashing if the Host migrated during a Critical Breach.
Fixes toward Railjack Fast Travel not working properly while operating a Turret.
Some issues still persist that we are investigating!
Fixed Wing Turrets moving their positions each time a Client mounts them.
Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
Fixed weird camera rotations after launching out of the Archwing Slingshot.
Fixed the Quick Progress screen not being usable after the first node transition in Railjack.
Fixed Lavan Elemental Reduction Avionics gain nothing from being Upgraded to Rank 1 unless on an Upgraded Grid.
Fixed Sentient Cores displaying the wrong marker after being picked up.
Fixed a couple issues of hangar doors on the Missile Platform not opening for Clients.
Fixed a script error when an enemy Crewship deploys their healing bubble.
Fixed a script error in the Railjack UI.
Defense Waves will now complete if NPCs are downed (but not dead), except for the final Wave, where all NPCs must be taken care of.
Removed the hit-scan tracers from Imperator Vandal as it's now a projectile weapon.
Optimized server-side code for game log-in.
Optimized enemy Enemy class hierarchy slightly.
Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time.
Made some systemic optimizations to the script runtime.
Made some micro-optimizations to the UI system.
Improved error handling in cache optimizer (some errors like being out of space) would trigger silent abort; it should now properly send you to https://www.warframe.com/en/iofail as intended.
Updated the "Boss Kills" section of the Profile stats to include 5 years of game updates (untouched since Update 14!).
Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.
Hydroid, Limbo, Mesa, and Mirage ability videos have been added to their respective Arsenals!
Increased the scan projector FX when Conserving on the Orb Vallis to address colorblind difficulty.
Improved code-generation for certain types of compiler optimizations.
Fixed a performance regression in some rare cases for Ryzen processors.
Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen.
Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller.
Fixed LTHUMB button worked to activate the Search box even when the picker wasn't visible in the Avionics screen.
Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen.
Fixed the Sort menu not working in any of the Avionics screens.
Fixed becoming stuck in the Avionics screen and having to restart the game.
Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid.
Fixed several crashes and hangs on Windows 10 when an audio device is unplugged or changed.
Fixed a rare crash when using Profile > Log Out from the menu.
Fixes towards pathing issues with the Drone in the Plains of Eidolon. This also fixes a very specific spot where the Drone would regularly get stuck. As reported here: https://www.reddit.com/r/Warframe/comments/es51n3/cmon_de_its_been_2_years_why_do_we_still_need_a/
Most noticeable in Plague Star at the moment, but still existed outside the Operation with Plains Bounties. We’ll continue to check up on this issue.
Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time.
Fixed Mission Time carrying over from time spent in Dojos or Relays.
Fixed Mission Time including the time spent in your Orbiter after aborting a mission prior.
Fixed your Kuva Lich having the default Excalibur Helmet on their shoulder if you killed the Kuva Larvling as a Client.
Fixed Tactical Reload, Lock and Load, and Eject Magazine Mods not functioning for Clients.
Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not).
Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time.
Fixes towards the Octavia’s Anthem music note FX trail disappearing when you locate and collect the first or second Mandachord part.
Fixed Coildrives in Orb Vallis never despawning if the player doesn't move and the Coildrive has passengers still inside.
Fixed dispatched Drop Pod NPCs being confused at their own existence by standing stationary and staring into the sky contemplating life as ‘just another clone’.
Fixed Volt visually missing his arm rings in his Codex/Market diorama.
Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal.
Potential fix towards Resource Crate names lingering after being destroyed.
Fixes towards odd pathing behaviors with the Jordas Golem.
Fixed the Primary and Secondary weapons Upgrade > Actions screen including the Umbra Forma in the UI count of how many Forma you have.
Fixed a UI error when selecting certain enemies in the Simulacrum that you don’t have fully scanned.
Fixed some distortion FX on the Ice Planet's heat generators and improved their performance by removing a bunch of scripts to animate them.
Fixed distortions being offset with Dynamic Resolution enabled.
Fixed Sigma Series Sugatra not being positioned correctly on Glaives.
Fixed some items in the Market having overlapping text (Kavat Incubator Upgrade Segment, etc).
Fixed a potential crash in the Weapon Upgrade screen.
Fixed a script error in the Focus Arsenal screen.
Possible fix for a crash that could occur when joining a mission right as someone picked up some loot in a Crewship.
Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI.
For further clarification, the Anomaly Shard is given when you complete the Sentient Anomaly POI, not an End of Mission reward for completing the entire mission itself (Fighters, Crewships, etc).
Fixed getting an Anomaly Shard on subsequent runs without having to complete the Sentient Anomaly POI.
Fixed Crewships having no behavioural defense against leaving the Railjack level bounds and disappearing completely (now they will scoot back into the combat zone).
Fixed Arch-Gun reload sounds not working when in Railjack POIs.
Fixed a crash when opening the Options screen on systems with virtual/simulated audio output devices.
Fixed a crash when switching to an audio device with a lower sample rate.
Fixed Grineer Dregs having broken firing mechanics.
Fixed controller rumble persisting after you have stopped firing the Phage.
Fixed Operator footsteps not being heard if Wisp is the equipped Warframe.
Empyrean: Ivara Prime 27.0.11 - 126.96.36.199
Empyrean: Ivara Prime 27.0.11:
Just like you and your buff New Year resolutions, we’re here with some of ours (although maybe not as buff as yours
you’re looking great we must say).
Introducing global buffs for all Reactor types found in the wild. Any existing gear you have will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change).
With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board.
TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).
The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method
Affinity gained from all Omni tool Repairs and Forge actions aboard the Railjack is now shared with the squad!
Previously, only the player who performed the Repair with the Omni tool/Forge action gained Affinity. Now, when any individual completes tasks with the Omni tool or Forge, the Affinity will be shared across all members. This is not restricted to those onboard the Railjack
those flying around in your Archwing or taking out Crewships will also benefit. The goal here is to have the efforts of one benefit all and ultimately help each other earn Intrinsics for shared activities that keep the Railjack afloat.
Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Instead of Wreckage being auto-scrapped when over the limit, a prompt will appear upon returning to the Dry Dock that indicates the over limit Wreckage must be dealt with before you can start another Railjack mission.
Wreckage Repairs that are partially funded or waiting for completion (timer not expired yet) can now be cancelled! Resources funded will be returned and the Wreckage will remain in your Inventory to be Repaired or Scrapped later.
Keep in mind this doesn’t change the 80% refund from Scrapping Repaired Wreckage.
Changed base Avionics so they all have at least one rank to address difficulty knowing which ones you can scrap and which ones you can't, due to the ‘no ranks’ Avionics stacking with all other unrankeds:
Lavan Ablative Shell
Lavan Heat Sink
Lavan Last Stand
Lavan Phasic Weave
Lavan Winged Force
Lavan Winged Steel
Vidar Last Stand
To accomodate for the base Avionic change above, other Avionics have been changed:
Vidar Predator: Higher base stat and higher drain
Vidar Winged Steel: Lower drain
Vidar Winged Force: Lower drain
Numerous UI changes in the name of organization and clarity have been made to the Railjack Research and Configure screens:
Added MK category tabs to the Railjack Research screen to better sort and display your growing Inventory of Research.
Added Categories, Search Bar, and Sort options to the Railjack Components and Armaments screens.
Added a ‘Show Equipped’ and ‘Show Ranked’ option in the Avionics Scrap screen.
Battle and Tactical Avionic Grids now have Grid category icons to mark which is which.
In addition, when picking a Battle Grid, we now reinforce which Grid you are selecting/viewing Avionics for by showing the category name and icon.
Hull Breach that are active when the mission succeeds will be fixed automatically.
This addresses missions failing after having already succeeded the mission due to players unable to fix the Hull Breach in time.
Increased the Range of Winged Cyclone, Winged Force, Winged Steel, and Winged Storm to 1000m.
This also fixes these Archwing based Avionics for Railjack also affecting the Railjack itself.
Increased the mount animation speed for the Archwing Slingshot and Wing Turrets.
Toned down the FX for both the Particle Ram and Fiery Phoenix Battle Avionic when aboard the Railjack.
This change is being made due to plenty of feedback requesting less visibility-inhibiting FX.
To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when it’s ready and appear off then it’s busy.
Reduced the brightness of the Crewship healing bubble burst FX.
Changed the Railjack entrance UI marker to use the same blue as the Railjack marker in-mission.
Refining in the Forge Bay with a controller now requires you to click and hold X for 1 second instead of simply clicking X.
This addresses accidental Refining due to mashing X to open the Forge window.
The ‘Open Squads’ line now appears at the bottom of the Star Chart Railjack node mission info popup for consistency.
Depending on the node, it was previously buried in between the Requirements or Rewards lines.
Fixed not gaining Intrinsics after mission completion.
An example of this situation would be if the mission succeeded while a Boarding Party was still aboard, but not fully dealt with until after the mission success popup.
Fixed a case of loading a Railjack mission forever due to some players having different progression into the Rising Tide quest.
Fixed Clients being stuck in a permanent streaming tunnel if they were in Dojo and Host in Liset.
Fixed cases of exiting the Archwing Slingshot resulting in a black screen.
Fixed a crash that could occur in Railjack if you were inside an enemy Crewship when it's destroyed.
Fixed Flux Energy that was in the capacity provided by Hyperflux Avionic being lost between Railjack sessions.
Fixed the stat value of Flux Capacity on Reactors showing higher than actual stats.
We're using Round To value of 10 instead of 1, so some values were showing higher than they should be (37.x would show as 40).
Fixed Rhino’s Roar ability buffing Battle Avionics on the Railjack.
Warframe abilities are not intended to increase the performance of the Railjack.
Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies.
Fixed being in Operator mode in the Dry Dock and then starting a Railjack mission resulting in your Operator being in it’s non-combat Dojo state.
Fixed pressing the ‘Reset Defaults’ button in the Railjack Customization screen punting you back to the Railjack Components screen.
Fixed Scrap button for Repaired Wreckage having the same text as for unrepaired Wreckage.
Fixed Last Stand Avionics descriptions showing incorrect upgrade numbers.
Fixed Wing Turrets on the Railjack sometimes disappearing in AR mode.
Fixed swapping around Battle Avionics in the Dry Dock sometimes resulting in misordered Battle Avionics in your Railjack mission.
Fixed placeholder text in the Tactical Menu when viewed while in a Missile Platform.
Fixed overzealous particle sizes on the Naberus, Corposant Prime, and Spore Ephemeras when in Archwing.
Fixed inability to interact with Chat when viewing the Railjack Research screen with a controller.
Fixed Kuva Lich transmissions playing while in the Railjack Star Chart.
Fixed a script error when using the Archwing Slingshot.
Fixed a script error when using the Forward Artillery.
Fixed a script error when transitioning to and from the Dry Dock.
Fixed a script error when boarding a Crewship.
Fixed network race conditions that could cause a crash when playing Railjack.
Fixed super bright lighting during the exit cinematic of some Point of Interests.
Grendel Specters can now use all of his Abilities! I prefer my meatballs on the side.
Kuva Thralls now have a unique marker to differentiate them from the Lich!
Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.
Warframe/weapon tooltip in the Inventory will now display an Exilus icon if said item/Warframe has one installed.
Made some micro-optimizations to the mini-map code.
Fixed a script error when using the Void Hole Battle Avionic.
Fixed a script error when viewing a Warframe Blueprint in the Market, resulting in an inability to purchase Warframes.
This fix required the back out of previous fix that we will investigate for another: “Fixed cases of Warframe stats appearing unranked when viewed in the Arsenal”.
Fixed a script error when clicking the Wreckage Scrap button.
Fixed a few rare bugs in the Sacrifice Quest that could cause the chase sequence to get stuck.
Empyrean: Ivara Prime 27.0.10
Empyrean: Ivara Prime 27.0.10:
We bring you another Hotfix before the weekend arrives. The first Hotfix of 2020, 27.0.9, brought a slew of Railjack tailored Additions, Changes, and Fixes (among general ones as well), of which we have been reading your initial feedback. Railjack Resource balancing continues to be a hot topic of discussion in regards to the overall Railjack experience. More to come!
Players will now have ~3 seconds of invulnerability when exiting the Railjack or a Point of Interest!
This window allows for a moment to escape from the incoming damage aimed close to your location so you don’t fall victim to a one-shot death.
Increased the refund from Scrapping repaired Wreckage to 80% from 50%.
A welcomed increase from feedback that still maintains the risk vs reward of repairing Wreckage, hence why is it not a 100% return.
Repairing a minor Railjack Breach/Fire/Electrical when a Catastrophic Failure breach is active will no longer give Health back to the Railjack.
This addresses numerous cases of Railjack invulnerability abuse by manipulating the Catastrophic Failure breach timer. We’re looking at other ways to allow Health on minor Breach repairs/fires/electrical during a Catastrophic Failure without opening the door to this misuse.
Wreckage capacity now appears in the equip screen for Components and Armaments, allowing you to see how many you currently own while Scrapping.
Distance values on Railjack enemies will now be displayed once their name is visible.
Upgraded art quality for certain Grineer Installations in Railjack missions.
Made some micro-optimizations to the Railjack HUD.
Fixed inability to destroy enemy Crewships that have been hijacked.
Fixed the wide door in the Pulse Turbine not opening for Clients.
Fixed being placed outside of the Railjack level when loading into a Railjack mission from your Orbiter as the Operator.
Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed.
This was most noticeable when Piloting the Railjack during the Crewship explosion, as sensitivity would abruptly change until the Pilot seat was dismounted.
Fixed cases of Armament Wreckage unique stats not showing. This was due to the physical Armament not being equipped on the side of the Railjack, which then considered it not equipped.
Fixed Carcinnox Armaments displaying incorrect Falloff ranges in the Dry Dock stats.
Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31).
Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts.
Fixes towards Ram Sleds occurring during a transition to the Dojo after completing a Railjack mission.
Fixed hazard markers (Fire, Electricity, Fast Travel) inside the Railjack appearing in the wrong locations when viewed in the Tactical Menu while on the Pilot seat or side Turrets.
Fixed missing Railjack enemy UI after exiting/returning/exiting the Railjack.
Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo.
Fixed Railjack enemies displaying a Rank of 00.
Fixed a crash while transitioning levels in the Railjack.
Fixed a script error that can occur when exiting the Archwing Slingshot after opening the pause menu, which caused a persistent black screen.
Some camera issues still persist that we’re investigating.
Fixed some Mods displaying under the Items section on the End of Mission screen.
Fixed Reliquary Drive appearing to have the ‘vacant’ text even after completing the Key quest.
Fixed unlocalized Railjack recall text.
The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion).
Increased range that the Mine Osprey drops mines from. This combined with their behaviour bringing them close to the player meant the Ospreys would only usually get about one mine dropped before hovering harmlessly near the player.
Removed decimals in the Arsenal stats if damage Falloff range is 1000 or greater to fix numbers overlapping and appearing messy.
Fixed Jackal and Razorback not correctly turning to face players sometimes when you get behind them.
Fixed Korrudo having inherited the Hirudo’s Health on Critical Hits mechanic.
Fixed the Redeemer weapon series appearing to deal 10x Damage than it actually was.
This affected Arsenal stats only, in missions it did the correct damage.
More fixes towards Wisp movement animations issues when equipped with the Atmos and Nunchaku.
Fixed incorrect Energy color for the Vengeful Shockwave Ephemera.
Fixed Ivara Prime’s Quiver ability not using her Artemis Bow Prime mesh. As reported here: https://forums.warframe.com/topic/1160446-ivara-primes-1-doesnt-use-the-right-artemis-bow-texture/
Fixed the Paris Prime arrow using incorrect textures.
Fixed incorrect Energy color on the Hema muzzle flash light.
Fixed overly metallic reflections on the Kopesh Longsword Skin.
Fixed incorrect lightning textures on Volts. As reported here: https://forums.warframe.com/topic/1160559-bad-lightning-still-not-fixed/
Fixed missing Channeling particle FX on the Targis Prime Armor (appears with x2 Combo Counter).
Fixed seeing a distorted flat circle on the Staticor explosion (and radiation areas).
Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.
Fixed Eidolon Lures disappearing at certain camera angles.
Fixed MOA and Kavat Companion Emblems being equipped on the wrong side.
Fixed broken warp sounds in the Sentient tileset.
Fixed a script error related to Tusk Mortar Bombards crouching.
Empyrean: Ivara Prime 27.0.9
Empyrean: Ivara Prime 27.0.9:
Armor value changes:
Flak: 300 to 150
Elite Flak: 350 to 175
Taktis: 250 to 125
Elite Taktis: 350 to 175
Cutter: 250 to 125
Elite Cutter: 300 to 150
Outrider: 800 to 300
Elite Outrider: 800 to 400
Health value changes:
Flak health: 250 to 375
Taktis health: 200 to 300
Cutter health: 200 to 300
Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash no longer unintentionally affect Railjack weapons, as per [DE]Marcus’ post here:
Elite Exo Taktis
Elite Kosma Cutter
Elite Gyre Cutter
Elite Exo Taktis
Elite Exo Flak
Elite Exo Cutter
Elite Exo Flak
Elite Exo Cutter
Elite Exo Flak
Adding Void Hole to Elite Exo Flaks should make it significantly easier to acquire due to their spawn rates, but we will continue to watch all the drops in case they need further changes.
Elite Exo Cutter
Decreased the effectiveness of the Particle proc but increased its Duration
Reduced to 7.5% damage bonus per hit, still stacks, and lasts 20 seconds. The exponential growth and short duration meant this was far more beneficial to rapid-fire guns than anything else.
Increased the effectiveness of the Incendiary proc but decreased its Duration
Double the damage per tick but half the duration; same total damage but in less time to feel more relevant.
Increased base damage
Increased fall off range
These extremely precise weapons were having trouble competing with the other options available. Increased damage by about 10% and increased effective range should help give them a more viable role.
Increased fall off range
Extra range and these also benefit indirectly from the improvement to Incendiary status.
Reduced damage and increased fall off range
Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance.
Reduced Heat Accretion for all Zetki weapon variants apart from Cryophon
This house trades more heat for more damage, but it felt like they were TOO hot for the amount of extra damage you got. Compared to the baseline weapons, Zetki now offers 50% more damage for double heat instead of quadruple heat.
Permanent in-world markers have been added to Avionics and Salvage in Railjack when they drop.
This will allow you to always know what remains on the field of battle, and how to navigate accordingly. Adding awareness to the important loot has been a huge request, and this visibility increase should make sure no loot is left behind. Aside, we are reviewing ‘vacuum’ range.
Asterite Resource pickups now reward 2x as much Asterite.
Asterite costs for Wreckage were going a bit too slowly, so now you will earn it at twice the rate.
Your Squad Overlay is now visible when in various Railjack modes (Pilot, Weapon, etc).
There’s been consistent expression that ‘seeing my Squad’s status’ is important. We have now ensured it’s visible when piloting / gunning / etc, and we have added some new iconography to show player states.
Added ‘Squad Status’ for Railjack Missions in the Squad Overlay.
These Icons show what your squadmates are doing, including: pilot, gunner, cannon, Omni Tool, Archwing, at a point of interest, engineering, fighting a boarding team, in slingshot, in Crewship, or just messing around on the Railjack doing nothing specific.
Intrinsic points can no longer be gained once all available Intrinsics are maxed out. If you are already above the maximum, your additional points have not been lost.
Railjack minimap is now always fully visible.
Better centered the Railjack Pilot HUD diamond.
Added new force feedback to all Weapons and Missile Launchers.
Off-screen space enemy markers in Archwing now show awareness state fill.
Fixed some color and alpha settings on off-screen markers in Archwing for better visibility.
Increased brightness and thickness of enemy markers in Railjack.
Updated the Railjack name placement on all Skins to be better visible.
Set the maximum length for Railjack Names to 50 characters
in practice, this is almost an increase. The limit before was set by width along the available real estate. Now we have properly conforming names. .
Optimized camera placements overall when customizing Railjack / viewing aspects.
The ‘Toggle Interior’ button now has a checkbox to indicate active state.
Railjack Health and Shield now show when they are invulnerable (i.e after a Catastrophic Failure Breach).
Removed HUD markers from missiles launched by Seeker Volley battle avionic, which also fixed enemy HUD markers disappearing.
The player’s view of a Cloaked Railjack (using Void Cloak) is now a more obvious effect.
Railjack name shows in ‘edit name’ input box.
Railjack name shows in HUD instead of generic ‘Railjack’.
Cargo consoles now show a small effect when they are busy and unavailable to use.
Controller ‘start’ button now closes tactical menu instead of opening top menu.
Slightly zoomed out the tactical map when on the railjack, increased visibility of minimap features.
Sorting for Drain will now sort higher Drain to the top.
Added Wreckage count to equip screen.
Fixed Engines Colour customization not working properly.
Fixed an issue with Railjack stats appearing as the default one when pressing ESC on any part of Components menu.
Fixed missing sounds on a certain Archwing fly-in cinematic.
Fixed a script error in the Tactical Map.
Fixed erroneous ‘Stealth’ component from Railjack gun Huds.
Fixed Arrows for Railjack markers pointing the wrong way when you have a scaled HUD.
Fixed Nekros’ Shadows of the Dead spawning enemy ships inside Railjacks (lol).
Fixed an issue where using the Archwing Slingshot with Melee equipped causes issues.
Fixed an issue where you could use menus while in Archwing Slingshot.
Fixed the ‘Hijacked’ Grineer Crewship spawning inside geometry.
Fixed multiple [HC] tags appearing.
Fixed an issue where players entering Grineer Ramsleds could travel unknown places.
Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
Fixed Railjack audio looping when in Landing Craft.
Fixed the Reliquary Void Branches not persisting.
Fixed Ballistic and Particle damage icons being swapped in-game.
Fixed Railjack Slingshot FX colour not updating properly.
Fixed Railjack Weaponry appearing at odd angles for Clients when dismounting.
Fixed Clients being permanently dead in Railjacks if they return to a Dojo in the ‘Revive’ screen.
Fixed Tactical views of players on Railjack Weaponry not working correctly.
Fixed overlapping music on mission complete.
Fixed being able to acquire Revolite by methods other than crafting / preparing Payloads.
Fixed Archwing death causing players to respawn at the beginning of the mission.
Fixed Omni tool equip animation causing loss of functionality when mounting emplacements/piloting.
Fixed Omni Tool having an ammo type (which didn’t actually interact with anything).
Fixed multiple crashes that could occur when loading into a mission as a client in a Landing Craft.
Fixed Omni Tool showing level ‘0’.
Fixed being able to exit an emplacement without animations instantly by spamming esc multiple times.
Fixed railjack mission complete popup rendering behind the railjack HUD.
Fixed grineer Crewship console disabling the shield when exiting the hack without completing.
Fixed Crewship healing bubble not being seen or affected by clients.
Fixed Sigma Engines displaying incorrect stats.
Fixed some weapons showing incorrect icons.
Fixed railjack engineering 10 intrinsic not working for clients.
Fixed the repair drones not disappearing if someone else repairs the malfunction before the drones finish it.
Fixed drifting sound stopping properly when pilot leaves pilot seat during drifting.
Fixed bug where Intrinsics could be kept on mission abort, which was never intended.
Fixed Archwing bug that would cause Clients to be stuck with normal weapons if they slingshot into a non-Crewship enemy.
Optimized Host-Migration speeds for Clients to be significantly faster.
Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
Optimized muzzle flash FX on the Zundi Pistol Skin
Cleaned up Sonicor light FX.
Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
Disable Y key triggering randomize appearance in arsenal to prevent accidental randomization
The Pennant has been removed from Conclave.
Removed redundant ‘Damage Blocked’ stat from Saryn’s Toxic Lash.
Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.
Updated the background for Glyph dioramas in the market.
Added decos around Simaris targets so they are less likely to be mistaken for Thralls.
Optimized Imperator projectiles to improve performance.
Optimized performance in a section of the Kuva Fortress.
Shedu now uses its clip mesh when disarmed (the whole gun is too big!)
Added pickup text to Shedu and Euphona Prime.
Prime Smite Infested and the Zylok are now tradeable.
Disabled the new boss Health bar on Razorback because it was causing an issue. Razorback will now have it’s original Health bar.
Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.
Fixed the Jotunheim Oculus being too faded during gameplay.
Fixed the Cirrus Chest piece interacting poorly with Wisp.
Fixed the Cirrus Leg Armor being incorrectly placed on several Warframes.
Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
Fixed the Quellor being unable to use Ammo Mutation Mods.
Fixed an issue with Quellor energy colour as per: https://forums.warframe.com/topic/1159744-quellor-energy-color-not-changing/
Fixed an issue where the Shedu would get stuck after regenerating ammo.
Fixed Elemental FX not working properly on Excalibur Deluxe Nikana.
Fixed Elemental FX not working properly on Wukong Deluxe Whip.
Fixed a script error in Inaros’ Sandstorm.
Fixed overlapping environmental issues in Grineer Galleons.
Fixed an issue with the Behemoth Juggernaut boil not being opaque.
Fixed a false John Prodman icon showing up in Baro’s wares…
Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.
Fixed Daikyu FX issue as reported here: https://forums.warframe.com/topic/1146968-drawn-daikyu-arrows-energy-effect-lingers-since-last-major-patch/
Fixed Chroma’s Electric Elemental Ward not responding to Power Duration Mods.
Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged. https://forums.warframe.com/topic/1137588-charged-blazing-chakram-not-traveling-for-clients-investigating/
Fixed a script error in Wukong’s Celestial Twin ability.
Fixed a script error in Chroma’s Effigy ability.
Fixed Imugi Prime Shoulder pieces always glowing blue when Mirage is using Eclipse.
Fixed Nezha’s FX not properly working on ragdolled enemies.
Fixed the Shedu using the wrong weapon mesh when disarmed.
Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
Fixed the permanently black Prisma Koi Sentinel tail https://forums.warframe.com/topic/1139662-prisma-koi-sentinel-tail-colored-all-black/
Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
Fixed Nox enemies being turned into Thralls by Liches.
Fixed Demolishers being turned into Thralls by Liches.
Fixed FX issues with the Simaris Ship / Dojo Decoration no properly adjusting when moving around.
Fixed Frost’s Snowglobe missing the invulnerability period on cast.
Fixed an issue with some TennoCon Glyphs appearing the same.
Fixed missing Venka Melee sounds.
Fixed Kuva Liches stealing Conclave Rewards.
Fixed Kuva Tolon Chest Armor having an incorrect icon.
Fixed a distressed pipe appearing as white instead of red in Jupiter.
Fixed the Heartwood Armor set clipping with Rhino.
Fixed lightmaps on pressure plates in old Corpus ship Sabotage core.
Fixed a crate that was spawning within walls on the Grineer Shipyard.
Fixed a minimap that was missing from a section of the Grineer Shipyard.
Fixed Terra Manker’s weapon sound playing non-positionally.
Fixed magnetic proc sound playing repeatedly on Shock Eximus Auras.
Fixed a crash caused by an assertion failure.
Fixed Mercy icon appearing on floor for Larvlings.
Fixed Wuush and Meteor whip skins not sitting properly in the hands when used with some whips.
Fixed offsets for Equinox night form leg armor so it sits better on the leg.
Fixed several script crashes caused by Warframe and Archwing abilities.
Fixed an issue with Ciphers that was causing fails not to count properly in fails stat.
Fixed Distortion Overrides not working on objects whose base materials themselves didn't have a distortion shader.
Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
Fixed clients sometimes not getting Relic reward selection screen.
Fixed Frame display showing when backing out of controller customization while in mission.
Fixed single emissive colors not showing properly on Equinox and Khora.
Fixed miniature Boiler pods that could get stuck lingering in mid-air.
Fixed violent flickering in Helminth room.
Fixed the too-thick dust in the middle of the Orbiter.
Fixed Imperator GPU particles moving towards the camera.
Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.
Fixed some attachments not showing combo multiplier FX.
Fixed Saryn Prime appearing covered in a flickering triangle FX when casting Molt or Toxic Lash.