The Jovian Concord: Hotfix 25.0.1
The Jovian Concord: Hotfix 25.0.1:
We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays.
The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored.
Rivens appearing as ‘Croniton’ are broken Kogake Rivens.
Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.
Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.
Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.
Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
Fixed Magus Lockdown not function properly with Tyl Regor.
Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
Fixed incorrect Energy colors on the Mag Ferro Helmet.
Fixed Hildryn and Garuda Specters never using Abilities.
Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
Fixed a script error when completing a Round in The Index Endurance.
Fixed a script error when purchasing Debt-Bonds from Ticker.
The Jovian Concord: Update 25
Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.
Simaris has added his own Decorations to his Syndicate Offering store!
Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.
Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
Enable 2FA today and get the exclusive Fae Step Ephemera!
Log into your PC account on the Warframe website and go to the Account Management page.
You will see the option to “Enable Two-Factor Authentication” there.
You’ll receive an email with a link to confirm. Click the link, and you’re all set!
If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.
More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).
Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
You can now directly visit ALL Syndicates from their UI screens!
Daily Standing information is now clearly exposed. This value is the amount still earnable.
Neutral Rank now shows up for Syndicates with no negative Ranks.
Overall more information displayed/available.
Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!
Operators and Gilded Amps now have a Secondary Energy option!
Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
Ephemera now uses your Attachments color.
Zenith Alt Fire Ammo cost reduced from 5 to 3.
Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
The Gaze Kitgun Chamber now chains to up to two targets within 5m.
33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
Increased flight speed of all Gun Spears.
Reduced zoom FOV.
Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
Increased area-of-effect radius from 1.6m to 2m.
Increased projectile speed from 70 to 130.
Removed self damage from Primary fire.
Removed damage fall off from Primary fire area-of-effect.
Auto recall timer reduced from 20 to 6 secs.
Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
Increased Alt Fire's tether range from 6m to 10m.
Increased tether's Status Chance from 33% to 50%.
Increased tether's Damage pulse from every 5 secs to every 2 secs.
Quick throw auto recall timer reduced from 20 to 10 secs.
Charged throw auto recall timer increased from 20 to 30 secs.
Increased Ammo pool from 100 to 200.
Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
Increased Magazine size from 20 to 40.
Increased Primary fire area-of-effect damage from 30 to 55.
Primary Fire recoil reduced.
Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
The Exploiter Orb now properly drops the Deck 12 Scene.
Konzu’s Eidolon Hunt now grants Ostron Standing!
1000 Ostron Standing per Eidolon Hunt: Teralyst
5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
Hildryn will now use her Shields when Melee Channel Blocking.
Viewing Nightwave Challenges while in Solo will now pause the game.
Clan Research items now show if they’ve already been crafted and how many have been crafted.
Reduced the radial blur when picking up Convergence Orbs.
Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
Dimmed overbright lights in the Grineer Settlement tileset.
Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
Adjusted holster position of Dual Secondaries on Saryn Prime.
Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
Updated description of the 'Savior of Eris' Challenge.
Tweaked the brightness of Volt Prime’s electricity to fix dimness.
Rumors are circulating of an alliance between Alad V and our most feared enemy -
the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.
But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.
Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.
Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -
nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?
Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.
Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.
1) Minibosses lead the way
beware the DEMOLYSTs. Defeating a miniboss is the key to progress
or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.
most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:
Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.
Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)
Warframe: +100% Reduced Gravity during Aim Glide
Sniper Rifle: +100% Reload Speed during Aim Glide
Primary: -50% Zoom during Aim Glide
(All stats shown are at Max Rank and are subject to change.)
Warframe: Increase Double Jump strength by +200%
Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
Melee: Increase range of aerial melee attacks by +2m
(All stats shown are at Max Rank and are subject to change.)
Set Bonus: During a Wall Latch gain +50% Damage Reduction.
Warframe: Wall Dashing grants + 100% Bullet Jump Speed
Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.
(All stats shown are at Max Rank and are subject to change.)
Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
Robotic: Increase height of owner’s jump by +40%
Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
Sentinel: +6 Heal Rate/s
(All stats shown are at Max Rank and are subject to change.)
These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!
They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!
Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
Fixed ability to use the Aura Forma on Sentinels and Companions.
Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
Fixed Tatsu missing the “Holster Style” option in the Arsenal.
Fixed Stalker falling off the edge in the final stage of The Second Dream.
Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/
Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
Fixed Hildryn’s Haven remaining active without consuming shields while riding a Daygyn. Haven will now be disabled once Hildryn boards a Darygn since it has no Shields to fuel it.
Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
Fixed Clients seeing incorrect Corpus Hack panel FX.
Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per: https://forums.warframe.com/topic/1082886-vazarins-void-aegis-grows-twice-as-large-as-description-states/
Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
Fixed Iradite formations and pickups appearing yellow instead of dark red.
Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
Fixed Corrupted enemies in the Void appearing very yellow.
Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
Fixed Maroo standing in a T-pose in her Bazaar.
Fixed mesh issues in Grineer Galleon Spy mission tilesets.
Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
Fixed three entries of each Kuaka variant appearing in the Codex.
Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per: https://forums.warframe.com/topic/1080049-vehicles-still-break-vazarins-protective-dash/
Fixed being unable to change Clan size during the following non-Clan related Events:
Fixed a script error when trying to buy an item from Nightwave offerings.
Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
Fixed enemies amed with the Tetra having incorrect reload animations.
Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
Fixed wonky water textures when looking through the water with your weapon scope.
Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
Fixed light brightness on the Opticor Vandal to match base Opticor.
Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
Fixed Altas Karst Skin chest cloth clipping through some weapons.
Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
Fixed an issue with Nidus' Symbiotic Link FX on Titania.
Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
also slightly reduced ceiling damage and prevent them from outright killing player.
Fixed an issue with missing reload sounds when using Glaives with Kitguns.
Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/
Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
Fixed old Corpus lockers in Maroo's Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/
Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
Fixed Titania able to fly out of the level in the The Second Dream.
Fixed an incorrect teleport placement in the Vor’s Prize quest.
Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.
Plains of Eidolon Remaster: Hotfix 24.8.3
Plains Of Eidolon Remaster: Hotfix 24.8.3:
Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time:
Reduced The Wolf of Saturn Six’s tankiness.
Self Damage reduced by Cautious Shot increased from 90% to 99%.
Adjusted the Arbitration Shield Drone hitbox to encapsulate the whole visible body.
Fixed the Kuva Siphon Cloud hitbox being much taller than the Cloud suggests.
Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.
Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).
Fixed an issue where Damage conversion Mods could sometimes convert to the wrong type of Damage.
Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time as reported here: https://forums.warframe.com/topic/1089381-khora-fps-drop-in-long-missions/
Fixed various cases of missing Transmission lip sync animations.
Fixed a sound bug when Dual Wielding the Glaive and performing an aerial attack.
Fixed an issue with Heavy Weapons not getting their Ammo back after cooldown time as a Client.
Plains of Eidolon Remaster: Hotfix 24.8.2
Plains Of Eidolon Remaster: Hotfix 24.8.2:
Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates.
Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.
Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.
Fixed Chroma’s Vex Armor not being hindered or removed by a Corpus Nullifier field.
Fixed a level hole in the Grineer Fortress Capture tileset.
Fixed a level hole in the Corpus Outpost tileset as reported here: https://old.reddit.com/r/Warframe/comments/bhqo32/out_of_map_glitch_on_corpus_tileset_please_fix_de/
More fixes towards waypoint flip-flopping in the Lua tileset.
Fixed glowy blood in the Chains of Harrow quest.
More fixes towards lens flare under the Temple of Profit.