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Latest Patchlogs

Empyrean: Ivara Prime 27.0.5

Changes

Empyrean: Ivara Prime 27.0.5:

Dirac is one-size-fits-all resource for Railjack upgrading

from Grid to Avionics. Wreckage can be scrapped for it, Avionics can be scrapped for it, and it can be found virtually everywhere in Railjack missions. Avionics are an important part of your Railjack customization and power experience, and are only found in a few places.

For this round of changes, we are doing the following:

Next up on our list is Resources overall, universal Loot Pickup sharing, and more!

Crewships now have their own unique enemy marker to differentiate them from all other fighters around!

Removed (for real this time) Credit Caches from the Railjack rewards, as the ‘bonus rewards’ still included Credits. 

Elite Kosma Flaks will now only use their shield ability if facing their target.

Removed Resource collection sound for all items except: Carbides, Copernics, Cubic Diodes and Pustrels due to a constant stream of that specific sound because it happens for every single pickup. Sound is now reserved for important Forging Resources!

Fixed an exploit where Turret encounters would infinitely respawn despite not being intended to (nor Grineer having the means to generate infinite turrets, yet).

Fixed inability to complete a Railjack mission with a Pulse Turbine objective if a Host migration occurred, due to vulnerable radiators respawning and breaking the objective.

Fixes towards Clients taking a longer time than normal to load back into a Railjack mission after a Host migration has occurred. Clients will typically take longer than the Host to load back in, but hopefully this cuts down the load time a bit.

Fixed Armament Wreckage not showing their innate bonuses before and after Repair. The before Repair stats can be seen by selecting the Armament Wreckage and pressing TAB.

Fixed unequipping and equipping Railjack Components resulting in their upgrades stacking. 

Fixed a potential script error with the Missile Platforms in Railjack missions. 

Fixed a script error when using the Railjack Particle Ram.

Fixes

Fixed Octavia using the default songs for Clients.

Fixed Kubrow animations popping/jittering when returning to the Incubator after the menu is opened.

Fixes towards Syandana’s clipping through Excalibur Zato Skins body.

Fixed a script error when the Eidolon Teralyst screams.

Fixed a script error when casting numerous Archwing abilities.

Fixed a script error when casting numerous Warframe abilities.

Empyrean: Ivara Prime 27.0.4

Changes

Empyrean: Ivara Prime 27.0.4:

Practice stealth as you track your prey, then strike with ruthless precision as Ivara Prime! No hunt is complete without the Baza Prime and Aksomati Prime!

As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.

The Orokin-engineered definition of silent lethality.

The elegant Aksomati precisely refined to its ultimate manifestation.

You can find Ivara Prime, Baza Prime, and Aksomati Prime Relics in their classic spots (Void, Derelict, Defense, Survival, etc) with the addition of Railjack missions

All Credit Cache Rewards have been replaced with Relics! Check your in-game Codex for Relic drop locations.

Get the newest Prime gear with Ivara Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

With this Vaulting comes the shift of the following Syndicate Sacrifices:

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Added Railjack Health perks for performing repairs on the Railjack:

15% of max Health for Fire and Electricity Traps

20% of max Health for Ruptures

30% of max Health for Hull Breaches

Currently a Hull Breach Repair grants you 10 seconds of Railjack invulnerability. With the added Health perk for Hull Breaches, we’ve tweaked the Railjack Invulnerability time to grant a benefit to those with haste to compensate! Repairing a Hull Breach now grants Railjack invulnerability scaled to the amount of time left on the ‘Catastrophic Failure Imminent' timer. You can get anywhere from 5

15 seconds of Railjack invulnerability based on your Hull Breach Repair urgency.

Removed Credit Caches from the Railjack reward table! Relics have been added in Railjack missions to compensate for this.

Increased the cooldown of the Elite Kosma Flak's Shield ability and fixed the shield not actually blocking damage sometimes.

Adjusted hit boxes on the Elite Kosma Flak for improved accuracy. 

Adjustments to the Archwing Cannon firing animation for a less janky launch.

Removed a certain floating prison found in Railjack missions due to numerous collision/sizing issues. It shall return at a later date!

Enabled Push-To-Talk in Railjack keyboard bindings.

Removed Crewship eligibility from the Simulacrum.

Fixed the Sover Strait node missing from Earth Proxima.

Fixed attempting to load to the Dry Dock through the Railjack from the Orbiter sometimes causing infinite loading or a crash.

Fixed a soft lock when attempting to Repair Wreckage in someone else's Dojo.

Fixed a crash when attempting to load into a Railjack mission with a Friend.

Fixed a crash when returning to the Dry Dock from a failed mission.

Fixed a crash when selecting a Shield Array MK III.

Fixed having to re-complete the Railjack objectives if there was a Host migration.

Fixed getting numerous script errors after completing multiple missions and a Host migration occurred. This could result in objectives breaking or not updating after the migration.

Fixed Pilot Intrinsic “Ramming Speed” not functioning. 

Fixed missing Railjack Health after a Host migration occured.

Fixed the ‘Ramming Speed’ Pilot skill not functioning.

Fixes towards infinite Railjack Void tunnel when transitioning from different levels.

Fixed being placed in a weird state if you tried to launch out of the Railjack Cannon right after the Host did.

Fixed enemy Crewships attempting to fire at things that aren't visible, either due to cover or via being invisible (ie. Itzal).

Fixed discrepancies with End of Mission Intrinsics gained sometimes not displaying correctly.

Fixed Railjack End of Mission results getting stuck on screen if kept open during return to Dry Dock.

Fixes towards Clients not seeing all their gained items on the End of Mission screen when returning to the Dry Dock. 

Fixed not being awarded the Forging Bay Resources from your Railjack mission upon returning to the Dry Dock.

Fixed some Railjack Components not having their upgrades unapplied when the Component is removed.

Fixed Shield Arrays with the Shield redirection buff giving the Railjack an infinite buff. This also removes the resistance buff from the shield redirection buff. Wing Turrets still receive the same damage bonus on next shot.

Fixed the Avionic Scrap screen not displaying the Ranks of Avionics.

Fixed the Avionic Scrap screen perpetually appearing when opening your Inventory screen if you accessed the Scrap screen prior.

Fixed turning invisible if you were in another players Railjack Arsenal when the mission started.

Fixed Railjack walls appearing invisible when a Ramsled hits you while you're in the Nose Turret AR (Augmented Reprojection) mode.

Fixed Warframe ability sounds not playing properly when in a Railjack Turret.

Fixed the Dry Dock platform used to enter the Railjack clipping into it if the Caballero Railjack Skin is equipped.

Fixed base Components displaying a rank [0]. These are base items that have no rank.

Fixed ability to craft more Munition than you can afford in the Payload screen, thus going into the negative values and receiving an error.

Fixed Dredger and Outrider projectiles going through collisions.

Fixed a script error when the Forward Artillery Cannon is charging while someone is transitioning between the Railjack and Archwing.

Fixed cases of the Forward Artillery Cannon becoming stuck when attempting to face your target.

Fixed the Forward Artillery Cannon not functioning after a Host migration has occurred. 

Fixes towards the Railjack appearing very dark (Cy forgot to pay the hydro bill).

Fixed seeing the wrong prompt when attempting to further rank up an already max rank Intrinsic.

Fixed missing texture in the Tactical Menu minimap when it's opened while returning to the Dry Dock.

Fixed duplicate description text for Reactors with the "chance to automatically seal a breach" perk.

Fixed Outriders being stuck to Turrets in their Codex diorama.

Fixed losing your chosen UI Theme when Piloting a Railjack.

Fixed Client audio replication bugs on the Radar Tower in Railjack.

Fixes to some Archwing Cannon sounds not playing correctly.

Fixed Octavia Abilities not properly ducking ambient and combat music in Railjack.

Fixed some overly repetitive Cy transmissions. 

Fixed missing transmissions for Gallen/Asteroid Base points of interest.

Fixed missing descriptions for Chat linked Railjack Resources.

Fixed a script error when using the Omni.

Fixed a script error when viewing/closing the Tactical Menu.

Fixed a script error in the Railjack HUD.

Fixed a script error when a Crewship encounter started. 

Fixed script error that can occur when reviving after dying in a Turret.

Fixes

Fixed inability to play the Kuva Fortress Pago Spy node.

Fixed being loaded into a completely different mission when attempting to play a dynamic mission types (Kuva Siphons, Syndicate etc) when using Public matchmaking. This only occurred if there were more than one of that mission-type on the same planet at the same time. 

Fixed Sawgaws being near impossible to Tranq.

Fixes towards Excalibur Zato’s front cloth clipping which could sometimes result in weird triangle cloth textures.

Fixes towards clipping issues with Excalibur Zato’s left shoulder fur cloth.

More fixes towards Syandanas clipping into Titania’s Empress Skin.

Fixed the Gear wheel not having correct tooltips when switching back and forth between Gear and Emotes.

Fixed two different weapon sounds being heard when firing Titania’s Dex Pixia with the Hawkmoth Skin equipped.

Fixed a script error when viewing Profit-Taker Orb in the Codex.

Fixed script error that could occur when Nullifier dome collides with a Kuva cloud.

Fixed a script error related to Venari.

Fixed script errors when your Kuva Lich would attempt to Dodge or Decoy.

Fixed script errors for numerous Warframe ability castings.

Fixed a script error when the Molecular Conversion Taxon Precept Mod deactivates. 

Fixed a script error when being pulled by a Grineer Scorpion.

Fixed an issue with Grineer Ghouls causing a script error.

Empyrean: Hotfix 27.0.3

Changes

Empyrean: Hotfix 27.0.3:

Corrected Zekti Cryphon stats to their intended values. This fixes the Zekti Cryphon not having stronger damage than the base Cryphon.

Tweaked flares and explosion FX of Fighters and Crewships in Railjack missions.

Fixed incorrect scale and lighting of a certain prison.

Fixed missing collision on some Crewships in Railjak.

Fixed a crash when attempting to join a player’s Railjack from their Orbiter.

Fixed a script crash that could kill your Railjack HUD.

Fix for Clients not seeing turret weapon attachment animations in Railjack.

Removed an unnecessary friendship door from Saturn Grineer Asteroid tileset interior.

Fixes

Fixed missing in-world transmissions on Jupiter's Gas City tileset.

Fixed Terra Embattor Moa's mortar attack breaking if a target was destroyed while being targeted.  

Fixed script crash if an Arbitration Shield Drone tried to protect certain types of NPC.

Fixed a network race condition that could lead to missing Client-side FXs in Hijack missions.

Fixed broken HUD elements in Hijack missions after a Host migration.

Fixed a script error that would occur if a Client joined a fishing party in progress.

Fixed a script error when casting Volt’s Discharge ability.

Fixed a script error when casting Nova’s Molecular Prime ability.

Fixed a script error related to Kavats.

Fixed a potential script error in the Revenge Sentinel Precept.

Fixed a potential script error in the Unleashed Kubrow Precept.

*Please note that we’re still working on getting updated droptables with the new Railjack nodes.

Empyrean: Hotfix 27.0.2

Changes

Empyrean: Hotfix 27.0.2:

Increased the vacuum radius on Archwing and Railjack 

Railjack 200-250 

Archwing 25-50

Reduced the the hold time to upgrade Avionics by 50%.

Made the number of Fresnels and Nullstones that drop match the number dropped by other rare resources.

Doubled the amount of End of Mission Railjack commons and slightly increased uncommons.

Changed RailJack ‘Form A Crew’ button to also include ‘Select A Mission’ instruction

Railjack Avionics, Dirac, and Wreckage can now vacuumed by Archwing.

Changed spawning balance near end of Skirmish missions so there are fewer Crewships and Fighters as objectives near completion.

Reduced damage multiplier on Crewship engines.

Made Crewships more resilient to Archwing fire.

Fixed tooltips reporting the wrong Engineering Intrinsic ranks while trying to craft Munitions and Doma Charges during missions

Fixed Clients bypassing pre-death state of Crewships, causing them to die prematurely.

Fixed Grineer Railjack Boarding Party having some incorrect Melee FX. 

Fixed screen staying dark sometimes after leaving the Railjack customization screen.

Fixed camera getting suck on Reactor Room screen when closing Railjack customization.

Fixed unlocked Railjack Research showing when selecting ‘Hide Owned’. 

Fixed ‘Hide Owned’ not working for Railjack Research.

Fixed Railjack randomize customization so it only selects from owned items.

Fixed cases of not being able to swap Glyphs on Railjack.

Fixed BENDAR CLUSTER node missing from Earth Proxima.

Fixed Fire Rate random buff not applying on Wreckage Railjack Armaments.

Fixed being able to install multiple Railjack Avionics of same parent type, if you have an Avionic of a base type equipped (AKA two of the same Hull Wave Avionics).

Fixed Ramsleds not despawning between Railjack missions. 

Fixed being able to board the Archwing Slingshot in the Railjack while still in Hyperspace.

Fixed the Archwing Slingshot breaking for Clients if they tried to use it immediately after the Host.

Fixed Railjack malfunctions (Hull Breaches, etc) not being cleared on return to Dojo

Fixed a lingering fade-to-black when entering the Railjack from the Dry Dock.

Fixed a crash that occurred if you opened a locker before the Master Key Parazon Mod triggered.

Fixed Crewships not disengaging and warping away after an objective is finished.

Fixed Railjack HUD scaling not saving properly. 

Fixed Orbiter Star Chart not checking Intrinsic requirements for joining Railjack missions.

Fixed script error in Railjack Point of Interest weak point script after a Host migration.

Fixed a bug for Clients where spinning Pulse Turbine blades animation will look laggy.

Fixed a bug with electricity FX not appearing after Pulse Turbine cable destruction.

Fixed left hand clipping on Excalibur Zato idle animation.

Fixed script crash that could occur when a Crewship spawns.

Fixed script crash that could occur from Fighter Escort spawns.

Fixed script crash that could occur when Fabricating in the Dry Dock.

Fixed script crash that could occur from Railjack pilot and guns.

Fixed explosion sounds in Railjack not respecting sound sliders.

Fixes

Fixed a harmless network race condition that could lead to a script error.

Fixed a number of network race conditions that could break the portal in Sanctuary Onslaught.

Fixed script crash that could occur from Rhino’s Iron Skin ability.

Fixed script crash that could occur from Energy Shell.

Fixed script crash that could occur from Nekros’ Desecrate ability.

Fixed script crash that could occur from Gauss’ Redline ability.

Fixed script crash that could occur from Mirage’s Sleight of Hand ability.

Fixed script crash that could occur from Wukong’s Cloud Walker ability.

Fixed script crash that could occur from Wisp’s Reservoirs ability.

Fixed script crash that could occur from enemies using Switch Teleport.

Fixed script crash that could occur from Fishing.

Fixed script crash that could occur from completing a Bounty.

Fixed script crash that could occur when fighting Vay Hek.

Fixed script crash that could occur when fighting the Raptor.

Fixed script crash that could occur from Vauban’s Minelayer ability.

Fixed script crash that could occur in the Disruption gamemode.

Fixed script crash that could occur from Hildryn’s Balefire ability.

Fixed script crash that could occur from a Grineer Scorpion enemy.

Fixed a script crash that could occur when dealing damage with Rakta Dark Dagger.

Fixed script crash that could occur when picking up a Convergence Orb.

Fixed script crash if an Ancient Healer tried to protect certain types of NPC

Fixed script crash that could break specific encounters on the Orb Vallis.

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