Atlas Prime: Update 25.8.0 + 18.104.22.168
Added new “fast whooshing” sounds to the Pathocyst.
Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".
Atlas Prime: Update 25.8.0:
Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more!
Get the newest Prime gear with Atlas Prime Access and Prime Accessories here: https://www.warframe.com/prime-access
New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
A 3-Day Mod Drop Chance Booster has been added in the following places:
Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
In place of the Sortie Credit Booster reward.
Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.
With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes:
Loot while alive: Ivara
Loot petrified: Atlas
Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:
Improved tinting on the Kuvael Ivara Skin and Kuvael Jester Mirage Skin.
Improved volume definition in several areas of the Ivara Kuvael Skin.
Improvements towards the Wisp Damas Skin to remove seam line of top of her hood.
Tweaked Wisp Graxx Helmet cloth to be heavier.
Tweaked Ash Ryuga Helmet ponytail cloth as per creators request to fix deformation.
Updated Saryn Ion Skin textures.
Fixed the Jotunheim Syandana not applying chosen Energy color.
Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
Universal Medallion still remains as a 5% chance reward
You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think!
Veiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun). All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
Teralyst vocals will now be ducked more when an Onkko transmission is playing.
Fixed a script error when casting Gara’s Mass Vitrify.
Increased Shield regeneration speed buff from 80% to 120% max.
Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
Gauss Spectres will start with 80% battery.
Fixed battery gain not taking vertical velocity into account.
Now grants 1% Battery charge per enemy hit during the dash.
Increased Battery charge rate during continuous run by 33%.
Can now jump from ground while running (cannot jump in air) without cancelling the dash.
Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.
Decreased Battery drain from damage by 33%.
While active, Melee weapon hits will grant a small amount of Battery charge.
Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
Increased minimum radius from 33% max to 50% max.
Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
Blast Armor removal increased from 0-50% to 0-100%.
Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.
Increased Redline % gain rate by 33%.
Increased projectile seek chance from 33% to 50%.
Decreased passive Battery drain by 33%.
Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.
Atlas Prime’s Tectonics rock wall now has a Primed appearance!
Fixed allies losing their Tidal Impunity buff if you cast Tidal Impunity elsewhere.
Fixed losing scrolling functionality in Menus upon binding mouse scroll to Shawzin keys.
Fixed enemy health bar remaining yellow on armored enemies that have their armor reduced to 0 for Clients.
Fixed doing too much damage to Corrupted Vor causing him to become invincible and stuck in an animation.
Fixed Arch-Gun animation playing when swapping weapons in an Archwing mission.
Fixed Note Beacon text not appearing for Orbiter guests.
Fixed Corpus console being used in a Grineer tileset. As reported here: https://old.reddit.com/r/Warframe/comments/daxl4c/i_just_realized_something_this_corpus_console_has/
Fixed a hole in the Corpus Outpost Defense tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbdzqw/found_this_hole_on_corpus_defence_map/
Fixed AI trying to move through windows in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbih0j/im_trapped_in_a_glass_case_of_emotion/
Fixed inability for Clients to see waypoints in the Corpus Ice Planet tileset after completing an Exterminate mission.
Fixed a poorly lit hallway in the Grineer Sealab tileset.
Fixed door clipping through walls in the Infested Corpus Ship tileset.
Fixed tree with missing collision in the Grineer Forest tileset.
Fixed Clients in Archwing not seeing the "Projectile Incoming" message.
Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.
Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings.
TennoGen & Nightwave Episode 5: Hotfix 25.7.8
Tennogen & Nightwave Episode 5: Hotfix 25.7.8:
Fixed the game crashing if it fails to synchronize your inbox on login (i.e. due to internet connection failure).
Airborne resistance from Mods is now capped at 90% to prevent stacking past 100% in some cases.
Emissary boss rewards will now only be revealed at the End of Mission screen to prevent aborting the mission if you didn’t receive the part you wanted.
Lowered the Zealoid Prelate and Zealoid Bastion Codex scans from 30 to 3.
Removed Zealoid Prelate and Zealoid Bastion from the Simulacrum due to breaking functionality.
Fixed Zealoid Prelate walking in place if it’s killed without picking up Arlo's Flame.
Fixed Arcane Blade Charger displaying the damage increase factor (2%) instead of as a percentage (200%). The Arcane still behaved correctly and applied 200%. As reported here: https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/page/5/?tab=comments#comment-11055621
Fixed the Norg’s Mask and Mother’s Mask having a temporary price of 1 Credit.
Fixed cloth physics on both the Wisp Graxx Helmet and Wisp Damas Helmet.
Fixed the Ash Ryuga Helmet missing its ponytail cloth.
Fixed the Gara Rouen Helmet stating the incorrect creator name in the description.
Fixed the Loki Jotunheim Skin not applying chosen Energy color.
Fixed the Jotunheim Oculus, Konvalyst Oculus, and Yureilyst Oculus not applying chosen Energy color.
Fixed email lock icon not pulsing in your chosen UI Theme colors.
Fixed missing localization for Aim Glide/Latch Duration in the Aerodynamic Mod.
TennoGen & Nightwave Episode 5: Hotfix 25.7.7
Tennogen & Nightwave Episode 5: Hotfix 25.7.7:
Tenno! We have intentionally left September as a bit of a ‘light’ month for releases. We wanted to give ourselves time internally to focus the whole team on finishing that infamous Whiteboard. However, our amazing and dedicated TennoGen community generate their success on our Updates! So you’ll find the headline of this week is dedicated to TennoGen Round 17.
Regarding our recent Arbitration reward changes: the team is viewing not only feedback, but also statistics. Currently, our statistics are looking at the effects of adding Vitus to Drones, reward balance between different mission types, and the overall reward output, comparing Arbitrations both before and after changes. Stay tuned for changes coming in the near future.
We also have an official end date for Nightwave: Series 2! You have until October 13th to rank up and earn rewards, including the Emissary Operator Suit, Nikana Maligna Skin, Spore Ephemera and more!
Zealot Codes are required to engage in a new encounter brought in Episode 5.
What’s a Zealot Code? If you’ve noticed this, you’ll know completing these gives you access to Zealot missions:
(1 Zealot Code is acquired from completing 3 Infested Outbreak missions on a planet under an Outbreak. 2 planets are always under an Outbreak at all times, meaning you can get 2 Zealot Codes per day.)
If you have Zealot Codes in your Inventory, you can engage that respective amount of times plus with the more Codes you can continually earn.
Fun fact: this mysterious encounter will return after Nightwave Series 2 ends on October 13th as a permanent new boss fight.
Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint.
Made experimental optimizations to content update speed especially when anti-virus programs are enabled.
Made some micro-optimizations to content update and game loading.
Optimized engine startup slightly.
Made a micro-optimization to level loading and eliminated a bunch of harmless log warnings.
Fixed a crash that could occur if a squadmate summoned a Specter and then quit the game.
Fixed a game hitch when picking up a Stance Mod in mission.
Fixed script error when cycling a Riven Mod that is not in the currently selected collection grid category.
Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
Increased Vaporize’s max Range to 30 meters from 4 meters.
Decreased the cooldown to 10 seconds from 30 seconds.
Vaporize now has Punchthrough and can hit multiple enemies at once.
Updated the FX of Vaporize.
The Norg Mask, Mother’s Mask, and Grineer Mask now have a higher chance of appearing in Nakak’s store. This also fixes an issue where they would never appear
Sentinel Rivens will no longer get the ‘with an active pet’ requirement. Existing Rivens with this requirement have been changed to ‘without dying or becoming downed’.
Removed reflection textures from Operator heads to reduce shininess.
Change Nightwave Silent Eliminator Act description to clarify that the minimum enemy level must be 30+, not the maximum
Complete an Extermination mission with level 30 or higher enemies without triggering alarms
Complete an Extermination mission with only level 30 or higher enemies without triggering alarms
Revenant’s Reave ability is now an upper body animation only; alleviating momentum cancelling lower body animations.
Increased the Glaive’s radial audio so it’s bouncing can be heard.
Reduced minimum range at which Demolyst markers hide when close to the player to 5 meters from 8 meters.
Fixed the red visual marker hint for Demolysts not appearing in Gas City.
Fixed remaining players being unable to complete the Mask of the Revenant specter fight after a Host migration occurs.
Fixed enemies standing around in Sanctuary Onslaught.
Fixed enemies not spawning in the first half of the final mission in the Archwing quest.
Fixed Warframe Look Links applying to Operators.
Fixed the Akarius not homing in on enemies when playing as a Client.
Fixed Hunter Synergy crit chance boost not actually being taken into account when rolling for crits for pet.
Fixed Void Dash not applying movement in The War Within or if you try to use it immediately after Transferring to the Operator.
Fixed Gauss Collection description having typo in ‘Credit’.
Fixed part of the Melee Toxin FX not taking on Energy colors as per: https://old.reddit.com/r/Warframe/comments/d6a5aa/toxin_on_melee_weapons_tends_to_result_in_the
Fixed Eidolon Hunt Bounties showing veiled rewards.
Fixed misleading objective marker in final Archwing quest mission.
Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
Fixed Arcane Primary Charger, Arcane Blade Charger, Arcane Pistoleer, and Arcane Bodyguard not listing “+1 Arcane Revive” at max Rank.
Fixed duplicate subtitles in transmission from Darvo in Vor's Prize.
Fixed inability to complete the Kuva Fortress Defense mission if you Nyx Mind Control a turret.
Fixed Vauban Prime's coat tails not being replaced by the regular non-Prime coat tails when toggling his ‘Prime Details’.
Fixed the random relic login reward saying 'Relic Pack' instead of 'Relic'.
Fixed certain snowy terrain in The War Within not playing the right footstep sound.
Fixed seeing a ‘Gear’ prompt when switching from the Trading screen to the Emote screen.
Fixed text on the Void Fissure reward screen appearing difficult to read when the chosen UI Theme is bright.
Arbitrations Revisited: Hotfix 25.7.6
Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -
this just makes it easy to see which one!
Added “Yo” Scale to the Shawzin. ‘Sup.
Arbitrations Revisited: Hotfix 25.7.6:
Last week we released a Dev Workshop (link on those words: https://forums.warframe.com/topic/1128051-arbitrations-revisited-part-2/) outlining our plans to improve Arbitrations, revisiting the droptables and improving reward frequency to be more consistent between modes. From new players who just completed the Star Chart, to veterans returning for new Arcanes and Aura mods, we hope these changes result in a more satisfying gameplay experience overall.
All changes are potentially subject to later changes based on feedback, so try out a few mission types and tell us your thoughts!
In the original Arbitrations, Excavation missions were the clear outlier in terms of reward output for time spent. The following changes are intended to bring all other missions to the same level as Excavation, and also iterate on other community feedback:
Arbitrations now use regular rotation length for their rewards, with the exception of Excavation. Excavation timers have been adjusted to compensate. Example:
EX: In lieu of a reward every 10 waves of Defense, you will now receive a reward every 5 waves.
Arbitration rotation cadence has been changed from “ABCCCCC...” to “AABBCCCCC...”, so that the same level of time investment is encouraged.
Reduced Endo Rewards drop percentage in the drop tables. Rare non-endo reward drop rates are unchanged
you’ll just get twice as many chances!
Arbiter Drones will now have a small chance to drop Vitus Essence on kill.
Vitus Essence dropped by destroyed Arbitration drones will have the special pickup notification.
Ghoul Purge inbox messages will no longer automatically open your inbox or play the transmissions if you have completed all of the Encrypted Journal Fragments.
Tweaked weather patterns in the Plains of Eidolon to prevent lengthy rainy periods.
Increased brightness of Ash’s Bladestorm mark slightly to improve visibility.
Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
Updated Umbral Forma’s description to properly reflect the items it can be installed on (Warframes and Melee Weapons). Removed the ability to use Umbral Forma on K-Drives and Archwing Melee.
Tweaks Ostron eyes to make them less glowy.
Limited Shawzin to 30 notes per second to prevent macros playing ridiculous amounts of notes and causing issues.
Enemies may now “react” (without changing their Alert state) to you by stopping and looking around if you shoot a Silent weapon within 2-3m of them several times quickly.
Applying a Look Link to the same item (ex: a Nova Look Link applied to a Nova) that uses default colours will now properly apply the default color. Previously, the original color would remain unchanged.
Made micro-optimizations to core math libraries.
Fixed title of ‘Thank You’ messages running off screen.
Fixed momentum carrying over when Bullet Jumping and immediately entering Void Mode after.
Fixed a crash due to corrupt data that could occur while updating.
Fixed chat linked Veiled Rivens not showing the unveiling challenge information.
Fixed incorrect Operator Hair icon.
Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
Fixed unintended fire rate increase for Acceltra while jumping.
Fixed mysterious Plains of Eidolon fragment showing up in the Codex.
Fixed exploit with Titania’s Razorwing and Syndicate weapons.
Fixed Synth Fiber not working correctly when equipped on Venari.
Fixed missing “Jog” callout for the Golden Maw section of The War Within Quest.
Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.
Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.
Fixed “long clicks” (more than half a second) in the Shawzin song menu cancelling the Shawzin emote.
Fixed Saryn’s Spores costing no Energy when casted if the Venom Dose Augment is equipped.
Fixed Nightwave button appearing dark when accessing menus in Operator mode in the Orbiter.
Fixed Veiled Companion Weapon Rivens issues when chatlinking.
Fixed Saryn’s Venom Dose Augment’s effects not properly applying to allies as per: https://forums.warframe.com/topic/1127477-saryns-1-with-the-augment-venom-dose-can-be-cast-on-any-ally-without-effect/
Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.
Fixed small grammatical errors in the Training section of the Codex.
Fixed hole in the Harrow Hieropha Helmet.
Fixed K-Drive races not appearing properly on the minimap when using the default K-Drive from the Vox Solaris Quest.
Fixed Warframes running at a weird angle in Conclave.
Fixed missing audio queues in the Chains of Harrow Quest.
Fixed some weirdness with the Paracyst’s projectile FX.
Fixed Clients being unable to see theirs or the Host’s Glyph when deployed in mission.
Fixed “Reset All Decorations in Room” option for appearing in the Decorations UI when in an Orbiter room with no decorations placed.
Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
Fixed Mesa being unable to use abilities or melee when using the Venka after casting Peacemaker.
Fixed the Norg Mask not appearing in Nakak’s Masks and Oddities rotation.
Fixed camera panning through the ship when accessing the Focus Tree via the Arsenal.
Fixed Teralysts (and other Eidolons) taking more damage to weak points than they should be.
Fixed Saryn’s Molt not properly cleansing her of Nox’s sludge.
Fixed "Complete X to unlock this Act" showing X as broken code for French.
Fixed unowned Baro offerings showing credit cost instead of Ducat cost in the Void Trader screen.
Fixed enemy Tenno minimap markers showing up as white in Conclave.
Fixed the “D” key resetting Shawzin songs. Now you can hit the D key all you want.
Fixed Mesa Immortal Skin not applying properly to Mesa Prime.
Fixed enemies in the Simulacrum not recovering from Stomp cast by a Rhino Specter.
Fixed exploit tied to Tenno Spectres.
Fixed issues when previewing cosmetics in the Arsenal that are part of a bundle, like the Harrow Reliquary Skin.
Fixed UI bug when previewing unowned skins in the Arsenal and backing out of the menu.
Fixed waypoint marker not updating to the closest enemy in Archwing Exterminate missions.
Fixed crawler pathing to help them stop getting stuck.
Fixed Infested units sometimes preferring to vomit projectiles they have the opportunity to melee their target instead. I will take any option that involves less vomit, thank you.
Fixed enemies on Dropships popping into view briefly for Clients.
Fixed the hostages in the “Rescue the Hostages” mission during the Vox Solaris quest not all behaving in the same cowering way. Cowards...
Fixed Wisp not aiming her rifle up when firing upwards.
Fixed in-construction Dojo decorations sometimes going invisible.