Never miss out on a trade again!

Busy Hours

Trade

Activity

-
90
Orders
-
85
Orders
-
83
Orders
-
77
Orders
-
90
Orders
-
105
Orders
-
104
Orders
-
99
Orders
-
93
Orders
-
112
Orders
-
99
Orders
-
91
Orders
Mon
-
136
Orders
-
131
Orders
-
125
Orders
-
112
Orders
-
125
Orders
-
150
Orders
-
134
Orders
-
140
Orders
-
150
Orders
-
155
Orders
-
122
Orders
-
106
Orders
Tue
-
109
Orders
-
109
Orders
-
100
Orders
-
93
Orders
-
127
Orders
-
135
Orders
-
158
Orders
-
190
Orders
-
180
Orders
-
168
Orders
-
174
Orders
-
140
Orders
Wed
-
104
Orders
-
90
Orders
-
75
Orders
-
72
Orders
-
89
Orders
-
123
Orders
-
134
Orders
-
154
Orders
-
89
Orders
-
169
Orders
-
234
Orders
-
131
Orders
Thu
-
116
Orders
-
104
Orders
-
102
Orders
-
106
Orders
-
128
Orders
-
165
Orders
-
177
Orders
-
186
Orders
-
177
Orders
-
175
Orders
-
205
Orders
-
126
Orders
Fri
-
93
Orders
-
79
Orders
-
69
Orders
-
77
Orders
-
119
Orders
-
142
Orders
-
133
Orders
-
136
Orders
-
164
Orders
-
153
Orders
-
144
Orders
-
126
Orders
Sat
-
94
Orders
-
73
Orders
-
64
Orders
-
61
Orders
-
96
Orders
-
93
Orders
-
136
Orders
-
133
Orders
-
153
Orders
-
131
Orders
-
177
Orders
-
104
Orders
Sun
2am
6am
10am
2pm
6pm
10pm

Latest Patchlogs

The Jovian Concord: Hotfix 25.0.4

Additions

Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece. 

A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.

Changes

The Jovian Concord: Hotfix 25.0.4:

Demolyst marker changes:

Increased initial range of the attack marker from 25m to 30m.

The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.

Added new flashing FX for the four marker colors to replace the default yellow flash FX.

Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.

Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.

Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.

Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.

Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.

You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you. 

Further fixes towards infinite falling in the Ropalolyst fight.

Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome. 

Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight. 

Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state. 

Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst. 

Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.

Wisp Sol Gate changes:

Increased base Damage from 1000 to 1500.

Increased Ability cast to be 30% faster.

Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.

Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration). 

Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.

Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.

Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness. 

Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack. 

Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.

Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.

Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.

Fixed missing Wisp Bullet Jump FX trail.

Fixed a script error when casting Wisp’s Sol Gate ability.

Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018

Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018

Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.

Terminal Velocity can now be used with the Fulmin.

Removed self damage from the Cyanex.

Returned the Ferrox Primary Fire Damage to it’s previous value of 350.

Changed the initial Gas City Defense starting tile to improve enemy spawn flow.

Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest. 

Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.

Improvements towards AI pathfinding and spawning in the Gas City Defense tileset. 

Significantly reduced the radial blur from Mesa’s Peacemaker.

Aligned Fulmin's auto fire mode FX to better align with muzzle.

Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.  

Removed sound from when the Motus Setup Mod buff is activated.

Fixes

Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.

Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.

Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.

Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy. 

Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.

Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone. 

Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.

Fixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/

Fixes towards the Domestik Drone not moving to another location if it becomes stuck.

Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone). 

Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.

Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.

Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.

Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.

Fixed the minimap displaying a square outline in the Gas City tileset. 

Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.

Fixed Mag Helmets Energy color persisting as default.

Fixed emissives on the Titania Mab Helmet.

Fixed the Second Dream Stalker weapon having blue Energy.

Fixed emissive colors on the Drimper Moa Bracket.

Fixed some Syandanas getting Energy colors mixed into their emissives.

Fixed camera not getting reset when backing out of the Controller Bindings screen.

Fixed controller callout for visiting Syndicates not working.

Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.

Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.

Fixed Arcanes displaying that they can be traded for 100 Ducats.

Fixed clicking a Chat linked item resulting in multiple screens overlapping. 

Fixed the [PH] tag in the Disruption Event Trophy description.

Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.

The Jovian Concord: Hotfix 25.0.3

Changes

The Jovian Concord: Hotfix 25.0.3:

Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.

Disruption Marker UI visibility changes:

Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)

Increased the in-world display range of key pickup markers

Lowered the minimum radius of Conduit markers and increased their attachment height

Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.

Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.

Made a micro-optimization to the Disruption game mode.

Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.

Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion. 

Fixed numerous Host migration fixes for Disruption Conduits:

Fixed references to Demolysts being lost (fixes Health bar UI issue)

Fixed Demolysts not attacking the Conduits

Fixed Demolysts not exploding next to Conduits

Fixed Demolysts not appearing in the Codex.

The following items have been added to Simaris’ Offerings:

Imperator Blueprint

Veritux Blueprint

Revenant Blueprint

Garuda Blueprint

Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.

Made a micro-optimization to the Gas City fire hazards.

Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.

Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.

Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.

Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!

Improved Octavia’s emissive detail visibility.

Fixes

Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.

Fixed cases of the Ropalolyst being unable to fly.

Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.

Fixed random foot popping animations on the Ropalolyst. 

Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight. 

Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.

Fixed some FX lingering for Clients, and others not being visible.

Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.

Fixed a script error when falling off a platform in the Ropalolyst fight.

Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible. 

Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.

Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.

Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.

Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.

Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.

Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/

Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.

Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.

Fixed Refined Relics not displaying their Drop sources.

Fixed the Tecton Sparring Skin not appearing in its diorama. 

Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.

Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.

Fixed filter opacity not working in Captura.

Fixed clicking Chat linked Mods not showing how many you own.

Fixed Ducat prices not being displayed for some items that can be sold for Ducats.

Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!

Fixed not seeing Energy color FX when customizing Weapons/Attachments. 

Fixed Rhino’s Rubedo Skin missing its emissives. 

Fixed Chroma’s Graxx Helmet Energy color persisting as default. 

Fixed Valkyr’s Gersemi Skin Energy color persisting as default.

Fixed Falcor’s Energy color persisting as default.

Fixed the Styx Syandana Energy color persisting as default.

Fixed the Vaykor Syandana Energy color persisting as default.

Fixed the Naviga Prime Sugatra Energy color persisting as default. 

Fixed the Mithra Greatsword Skin Energy color persisting as default. 

Fixed Broken War Energy color persisting as default. 

Fixed Nikana Gemini Sheath Energy color persisting as default.

Fixed the Mesa Graxx Helmet Energy color persisting as default.

Fixed the Spitfire Graxx Syandana Energy color persisting as default.

Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.

Fixes towards Kavat eye color not being applied.

Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.

Fixed some dark lit rooms/hallways in the Gas City tileset.

Fixed some cargo trams pushing players out of the Gas City tieset.

Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.

Fixed a script error when closing the a Lore Fragment entry before it is loaded.

Fixed a script error when Sacrificing items to Rank up a Syndicate.

Fixed a softlock after buying an item from Simaris’ Offerings.

The Jovian Concord: Hotfix 25.0.2 + 25.0.2.1

Additions

Simaris has added the Odonata Blueprint to his Offerings!

Imperator and Veritux are in the works to also be added

Changes

The Jovian Concord: Hotfix 25.0.2:

Doubled the amount of Hexenon reward drop from Disruption.

Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.

Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.

Fixes towards not receiving Disruption rewards after a Host migration. 

Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.

Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.

Nezha’s Warding Halo projector uses Secondary Energy colors now.

Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.

Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.

Fixes

Fixed various problems caused by Windows High-DPI scaling; for gory details please see https://forums.warframe.com/topic/1095607-high-dpi-issues/ 

Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)

Fixed issues with the mouse cursor going missing after a full-screen toggle.

May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen.

Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.

Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!

Fixed Kogake Rivens appearing as ‘Croniton’.

Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.

Fixed Beam type weapons unable to destroy Isolator Bursa mines.

Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.

Fixed wonky Pistol firing animations for Wisp.

Fixed the Zenith sometimes Alt Firing/Reloading at the same time. 

Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.

Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.

Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.

Fixed Hexenon missing from the Codex.

Fixed the Energy color persisting as default on the Nekros Irkalla Skin.

Fixed the Vetala Shoulder Plates Energy color persisting as their default color.

Fixed the Pakal Armor Energy color persisting as their default color. 

Fixed Octavia's Helmet Energy color persisting as default.

Fixed Trinity’s Helmet Energy color persisting as default. 

Fixed Nekros’ Charon Helmet Energy color persisting as default.

Fixed the Jat Kusar Energy color persisting as default. 

Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.

Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.

Fixed the Tethra Quantum Badge Energy color persisting as default.

Fixed the Scapulis Syandana Energy color persisting as default. 

Fixed the Sidereal Syandana Energy color persisting as default. 

Fixed Frost’s Snowglobe FX range not scaling properly.

Fixed Frost’s Snowglobe clipping through camera angles.

Fixed Liset Energy color not applying to the Skin.

Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.

Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room. 

Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.

Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.

Fixed a script error when getting an Ayatan Sculpture as a defense reward.

Fixed several script error when accessing the Syndicate screen.

Fixed a script error when transitioning between Zones in Sanctuary Onslaught. 

Fixed some ice appearing red on Europa tilesets.

Fixed the Extract/Battle screen not properly displaying player names that are longer than average.

Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.

Fixed repeating ‘tank breaking’ sound in the Gas City tileset.

Fixed missing audio for a Alad V transmission in the Gas City tileset.

Fixed a script error when attempting to Contribute to Dojo Research.

Fixed a crash related to the Domestik Drone.

Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.

Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.

Fixed a level hole in the Gas City tileset.

The Jovian Concord: Hotfix 25.0.1

Changes

The Jovian Concord: Hotfix 25.0.1:

We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays. 

The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored. 

Rivens appearing as ‘Croniton’ are broken Kogake Rivens.

Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.

Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.

Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.

Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.

Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.

Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.

Fixes

Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.

Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.

Fixed the Adaptation Mod not actually providing any resistance value after Reviving. 

Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.

Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.

Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market. 

Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.

Fixed Magus Lockdown not function properly with Tyl Regor. 

Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog. 

Fixed incorrect Energy colors on the Mag Ferro Helmet.

Fixed Hildryn and Garuda Specters never using Abilities. 

Fixed a script error when Replicating a Warframe Blueprint in the Dojo.

Fixed a script error when completing a Round in The Index Endurance. 

Fixed a script error when purchasing Debt-Bonds from Ticker.

loading

Connected!